Kangaroo M.A.M.E Arcade Session

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Published on ● Video Link: https://www.youtube.com/watch?v=YQqPqlVhNbY



Duration: 31:30
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Kangaroo (Japanese: カンガルー) is a four-screen platform game released in arcades in 1982 by Sun Electronics and distributed in North America by Atari, Inc. Kangaroo is one of the first arcade games similar in style to Donkey Kong without being a direct clone. The player takes the role of a boxing glove-wearing mother kangaroo who is trying to rescue her child from fruit-throwing monkeys.

Despite featuring jumping, there is no jump button. Instead, the player pushes up on the joystick—or up and diagonally—to jump.

There are four different levels. Three of them consist of the mother kangaroo on the bottom floor trying to reach the top floor where her joey is being held captive by some monkeys. On each of the levels monkeys throw apples which the mother kangaroo must either jump, duck, or punch. If she gets face to face with one of the monkeys, she can punch the monkey with a boxing glove. There are also pieces of fruit that she can jump up and get for points; if she jumps and touches a bell, more fruits will appear to replace the ones she has already collected. She must be wary of the big Ape, who will occasionally appear and try to take her gloves away from her. The level must be completed before the time runs out; otherwise, the player will lose a life.

Levels 1, 2 and 4 consist of different platforms that the mother kangaroo must jump onto or climb onto via a ladder. On the third level, the joey is in a cage held up by a troop of monkeys, and there is a horde of apples that will be unleashed if five monkeys climb up to it. On this level, the mother kangaroo must punch each monkey in the stack several times until the cage is lowered and, when the cage has been lowered enough, the mother kangaroo must climb to the next floor to get to the joey before the cage is raised again.

Kangaroo has a number of clearly visible glitches in the graphics, such as sprites briefly flickering.

The game uses classical and folk songs, including "Turkish March" by Ludwig van Beethoven (at game start), "American Patrol" by F. W. Meacham (during regular gameplay), "Oh! Susanna" by Stephen Foster (level completion fanfare), and "Westminster Quarters" (when a bell is rung).