Total Carnage M.A.M.E Arcade Session
Total Carnage is a multidirectional shooter arcade video game originally developed and published by Midway in North America on January 1992. Set in the fictional country of Kookistan during 1999, players assume the role of Captain Carnage and Major Mayhem from the Doomsday Squad in a last-ditch effort to overthrow dictator General Akhboob and his army of mutants from conquering the world, while also rescuing POWs held by his military force.Total Carnage was created by most of the same team who previously worked on Williams' 1990 arcade game Smash TV and shares many gameplay elements. Initially released in arcades, the game was ported to the Amiga, Amiga CD32, Atari Jaguar, Game Boy, MS-DOS, and Super Nintendo Entertainment System. The game has been ported to multiple compilations, such as Midway Arcade Treasures 2, Midway Arcade Treasures Deluxe Edition and Midway Arcade Origins.The arcade version of Total Carnage received positive reception from critics, but it was not successful financially. The ports were met with mixed critical response. Designer Mark Turmell would go to work on the highly successful NBA Jam.
Total Carnage was created by most of the same team behind Williams' Smash TV, some of which would also later go on to work at other Midway franchise such as Mortal Kombat and NBA Jam. Mark Turmell served as lead developer and programmer of the project alongside Shawn Liptak and Robotron: 2084 co-creator Eugene Jarvis. Artists Jim Gentile, John Tobias and Tony Goskie were responsible for the pixel art, while Jonathan Hey was in charge of its sound design. Mortal Kombat co-creator Ed Boon was the voice of General Akhboob.Originally the game was programmed to display one of two endings upon completion of the Pleasure Dome bonus stage. One ending would feature the women and playable characters from Smash TV and was to be displayed if the player collected all the treasures in the dome. A second "bad" ending showed the same screen without the women along with a message challenging the player to collect all the dome's treasure. However, a bug in the game caused the "good" ending to be displayed with the "bad" ending text no matter how many treasures were collected. The bug was uncovered during the testing for 2012's Midway Arcade Origins compilation. In response, Turmell stated that he remembers writing working code for both endings, but was not sure why the code was changed. He suggested that he might have kept the bug as a joke on players and went unfixed in Origins.
Total Carnage was first released in arcades by Midway on January 1992. In late 1993, The game was ported to the Super Nintendo Entertainment System by Black Pearl Software and published by Malibu Games. This version mimics the dual control aspect of the arcade original by mapping the console's four main buttons (A, B, X and Y) like a D-pad, enabling the player to shoot in one direction while running in another. On February 1994, a Game Boy port of the title was released by Malibu Games across North America and Europe. In mid-1994, it was also ported to the Amiga and Amiga CD32 by International Computer Entertainment. Around the same time period, a MS-DOS conversion by British developer Hand Made Software was released as well. The original arcade game was first re-released in 2004 as part of Midway Arcade Treasures 2 for the PlayStation 2, Xbox and Nintendo GameCube game consoles. In 2005, an Atari Jaguar version by Hand Made Software that previously went unpublished was released worldwide by Songbird Productions, nearly ten years after work on the game originally began. The arcade version was later re-released in 2006 as part of Midway Arcade Treasures Deluxe Edition for the PC and in 2012 as part of Midway Arcade Origins for PlayStation 3 and Xbox 360.
Versions for both the Sega CD and Sega Genesis were in development by Black Pearl Software and planned to be published by Malibu Games but neither port were officially released to the public for unknown reasons, despite being advertised and previewed in a few video game magazines. A prototype cartridge of the Genesis port is currently under ownership of video game collector Jason Wilson.
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