Karin Projectile Dissipation

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Street Fighter V
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Duration: 0:22
3,485 views
17


Note Karin is destroying projectiles with her strikes, not just armouring through, and not just passing through them with projectile invincibility.

V-Skill "Meioken" (MP+MK): Dissipates 1 hit of a projectile. Note it continues through the projectile and delivers a strike. Works charged or uncharged.

V-Trgger "Guren Ken", "Guren Hosho" followup (QCF+P, P): All 3 hits have 1 hit of projectile dissipation, and will continue through a projectile to strike past it, just like the V-Skill.

Some characters' projectiles are slow enough on startup or recovery(Looking at Nash mostly.) that Karin can activate V-Trigger on reaction before using Guren Ken.

The strikes of Guren Ken and Guren Hosho don't seem fast enough to dissipate all hits from any multi-hit projectiles, as the strikes need to be active for the projectile dissipation property to take effect, leaving a window between them where Karin will be hit by the second hit of such a projectile.
There is also a bit of startup time before the projectile dissipation becomes active with strikes, making spacing the V-Trigger to work as a projectile punish harder than it looks; it's easier to do as a preemptive read than a reaction.

Probably "Ressenha" (QCB+P) is a better fireball punish in most circumstances, but I find this property of Karin's V-Skill/V-Trigger somewhat interesting, and it never seems to get touched on in Karin videos, at least so far.

Perhaps someone will discover an interesting application of this property in future...







Tags:
street fighter 5
sf5
street fighter v
karin
v-skill
v-trigger
meioken
guren ken
guren hosho
projectile dissipation
dissipation
tech



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Azuvector currently has 3,485 views spread across 1 video for Street Fighter V. His channel published less than an hour of Street Fighter V content, making up less than 0.01% of the total overall content on Azuvector's YouTube channel.