Ken Maxmans' max damg maxims - maximum damage jump in footsies punishes

Channel:
Subscribers:
327
Published on ● Video Link: https://www.youtube.com/watch?v=HbbbYdtI36g



Duration: 1:35
26 views
0


crossup or non, (your choice, depending on distance/timing)

MK,
cl. MP, HP SRK (1-hit), Shippu
69 (59, no Shippu)

cl. MP, MP SRK, Shippu
74

cl. MP, LP SRK (x2) (, Shippu [test?])
54 (72)

TC, MP(?)/HP/EX SRK(, Shippu? retest?)
HP (1-hit)- 75
EX (2-hits) - 75

TC, Shippu
74 (73 w/Hadou, AS USUAL*)

TC, LP SRK, (Shippu)
62 (71)

TC, Hadou (EX)
49 (55)

cl. HP, MP SRK, Shippu
78 (test LP/EX SRK?)

cl. HP, HP SRK(1-hit), Shippu
74



HP/HK/?etc??,


notes
maximum damage midscreen jump in whiff punish of cr. ~whatever (this vid just has data for midscreen crossup jump in MK on Ken whiff cr. MK)
The non-crossup jump ins with MK or other buttons share all the same combos (not necessarily in timing/spacing) as the crossup versions, except for TC combos (?)

corner
non-crossup jump in whatever, cl. HP, LP SRK x2 (?)
jump ins can generally crossup easier in corner


*is it always 1 point less of damage when cancelling Shippu from a Hadou in situations where Shippu will fully combo? I think I remember one or two that weren't like that but can't say for sure


shoulda used this music for a "bad" version: https://youtu.be/q1tGFvoRHMs







Tags:
flare
Ken
Ryu
cr. MK
low forward
punish
jump in
street fighter
3rd strike