Ken Maxmans' max damg maxims - maximum damage jump in footsies punishes
crossup or non, (your choice, depending on distance/timing)
MK,
cl. MP, HP SRK (1-hit), Shippu
69 (59, no Shippu)
cl. MP, MP SRK, Shippu
74
cl. MP, LP SRK (x2) (, Shippu [test?])
54 (72)
TC, MP(?)/HP/EX SRK(, Shippu? retest?)
HP (1-hit)- 75
EX (2-hits) - 75
TC, Shippu
74 (73 w/Hadou, AS USUAL*)
TC, LP SRK, (Shippu)
62 (71)
TC, Hadou (EX)
49 (55)
cl. HP, MP SRK, Shippu
78 (test LP/EX SRK?)
cl. HP, HP SRK(1-hit), Shippu
74
HP/HK/?etc??,
notes
maximum damage midscreen jump in whiff punish of cr. ~whatever (this vid just has data for midscreen crossup jump in MK on Ken whiff cr. MK)
The non-crossup jump ins with MK or other buttons share all the same combos (not necessarily in timing/spacing) as the crossup versions, except for TC combos (?)
corner
non-crossup jump in whatever, cl. HP, LP SRK x2 (?)
jump ins can generally crossup easier in corner
*is it always 1 point less of damage when cancelling Shippu from a Hadou in situations where Shippu will fully combo? I think I remember one or two that weren't like that but can't say for sure
shoulda used this music for a "bad" version: https://youtu.be/q1tGFvoRHMs