Kerbal Space Program 1.12.3 - Prop Baked Animation 101

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The other thing I get asked a lot about, how do you export a prop with a baked-in animation?

As an addendum, note that the prop can have as many animations as you want (As an example for this prop, maybe it could rotate on both its X and Y axis, you would set that up by changing the single MainTransform, into MainTransformX and child an empty MainTransformY to that, then child the two physical objects to MainTransformY), you simply increase the size array of the animation component property to 2 or more, and reference each individual animation asset in each separate element# property.







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