Kerbal Space Program 1.12.3 - Why Don't You Play Interstellar Packs?

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Short answer: Because there's a 99 out of a 100 chance the internal view is going to break, and I only play in IVA.

Long answer: Something about the way internal views work in KSP causes them to become non-functional when you start going the distances that most interstellar packs require (And not even that, this can start happening with distances beyond stock Jool). The exact problem is that, as evidenced by the arrival to Sera at 10:50, none of the button or prop colliders in front of the viewport respond to mouse clicks, meaning that you are essentially now flying a dead ship since you can't click on anything. The strange thing is that, if you were to draw an imaginary latitudinal line that sections off the viewport into the "front" half and the "rear" half, everything in the front half is blocked, whereas everything in the rear half is not, as evidenced by me being able to click the undock, antenna and reference object buttons at 11:20. Even stranger is that, using FreeIVA and moving the viewport towards the front of the cockpit, any buttons that were previously blocked line start registering mouse clicks as soon as they move past behind the imaginary line.

This problem relates to the orbital period that the body you are orbiting is in, in relation to its parent, if you time warp enough to where it travels 90° ahead, you will then have to draw an imaginary longitudinal line where every button on the left side of the internal works and everything on the right doesn't, or viceversa.

No amount of saving and reloading, or restarting the game fixes this. And as far as I can tell, this is a stock bug that has nothing to do with any mods, as closing the game, removing every mod besides the bare essentials to get the saved vessel to load again, and reloading the save has the same result. Not even the stock clickable colliders to switch to window views will work.

And that, in a nutshell, is why I don't play interstellar packs.







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