Kerbal Space Program Career 1x11 - Contract conundrum!

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We have so many contracts, it's nuts! I cant remember it all all the time! But there is a solution to this, we are finishing few of them ... just to take some new one ... why I ask you, why?!? Well for the money and prestige of course, what else! As those are old crafts we are dealing here, we need to remember there were some limitations or design error that I fully take on me. Neither the less if you don't try to make it fly, you will never know would it fail or succeed. For some of you it may be boring, for others it can be more interesting than other staff, let me know what do you feel about this episode!

===== Chapters =====
0:00 - Intro
0:25 - A log happened since last episode
8:01 - Space LAB on the Mun needs us!
14:13 - Kerbal Rescue X5 ... 2 minutes behind schedule is everything lost?
17:10 - Now let's save Space LAB Mun from mission failure
21:19 - Kerbal Rescue X5 is meeting the last Kerbal
26:39 - Rescued Kerbals are going home! Fasten your seatbelts to stay in one piece βš›οΈ
31:53 - We have landed, let's see what did we gained from this trip
33:58 - Rover X6 is preparing for the landing on the Mun ... in the name of exploration!
37:21 - New contract equals new craft to be launched!
41:46 - Time has come to perform a first craft catch from the launch pad
50:44 - Let's get closer to the Kerbin Space Station
54:40 - Docking without guidance ... the NASA way of doing things!
57:51 - Our first orbital construction has a GO from KSC
59:40 - KSC we have a problem, I cannot board the craft!
1:03:54 - Final landing today ... why did I build it so badly?

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