Ketsui: Kizuna Jigoku Tachi (ARCADE CAVE / AMI 2002) 1CC - AH-Y72 Tiger Schwert FULL PLAYTHROUGH

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Ketsui: Kizuna Jigoku Tachi (ARCADE CAVE - AMI 2002) 1CC - AH-Y72 Tiger Schwert Playthrough (FULL GAMEPLAY).

Ketsui ~Kizuna Jigoku Tachi~ is a vertical shoot 'em up arcade game by Cave. It was released in Japanese arcades in 2003. A Nintendo DS boss rush version was released on October 23, 2008 in Japan. It included a Superplay DVD featuring a world record scoring run by a top ranked player. The arcade game was ported to the Xbox 360 and released in 2010. A special version of Dodonpachi Daifukkatsu Black Label was released on the Xbox 360 in 2011, which is a crossover with Ketsui, featuring the Ketsui ship, re-arranged Ketsui music and the Ketsui scoring system on top of the Dodonpachi Daifukkatsu Black Label scoring system.

SCORING: Ketsui features a unique scoring system centered around numbered 'chips' that are dropped from defeated enemies. These chips each bare a number (which ranges from 1 to 5) signifying their value, which gets added to the player's accumulated total of chip points when collected. The value of a chip is dependent on the player's proximity to the enemy when it is destroyed using the player's normal shots. For example, destroying an enemy from far away will yield lower-value chips (such as 1's and 2's) while destroying enemies at close range will yield higher-value chips (such as 4's and 5's). When a chip whose value is higher than 1 is obtained, a counter will appear in the upper-left of the screen and quickly count down from 60 to 0. While this counter is above zero, every enemy destroyed with the player's lock-on shots will drop chips with the same value as the chip collected that was higher than 1, regardless of proximity. For example, if the player destroys an enemy at point-blank with his/her normal shots and receives a 5 Chip, then quickly switches to their lock-on shots, every enemy destroyed will yield 5-valued chips, regardless of proximity and so long as the counter stays above 0. When the counter hits 0, every enemy destroyed with lock-on shots will only yield 1-valued chips, though the player can keep replenishing the counter by quickly collecting more chips that are valued higher than 1.

However, while using the lock-on shot, the player will lose a small amount of his/her accumulated chip points per enemy defeated, forcing the player to balance between normal and lock-on shots in order to obtain the highest amount of accumulated chips possible per stage. At the end of each stage when the player faces the boss, the player's total amount of chips will slowly deplete throughout the duration of the boss battle. The amount of chips remaining at the end of the boss battle will act as a multiplier and greatly increase the player's end-of-level score, thus defeating the boss quickly will yield a much higher multiplier.

Fighters:

AH-Y72 Tiger Schwert: Fires in wide formation, slow movement, fast lock-on.

FH-X4 Panzer Jäger: Fires in straight formation, fast movement, slow lock-on.

PLOT: In the year 2054, chaos spreads over the globe as global warming finally exacts its toll on Earth: the ice caps quickly melt, causing a tremendous series of cataclysms and for entire nations to disappear under the sea. The near apocalyptic setting and the quickly depleting resources of the remaining dry lands force nations into constant war, eventually culminating into World War III; all efforts by the United Nations to cease hostilities are twarthed by a seemingly endless supply of technologically advanced weaponry being sold to each side of every conflict. After investigation, the source is tracked back to EVAC Industry co. ltd, an arms dealer who's been reaping tremendously high profits from the situation, at times directly intervening to fuel the hostilities with utter disregard towards human lives; any attempt to negotiate with the board of directors has utterly failed, the earnings having proven high enough for the company to build its own cities, shipyards, defensive emplacements and even a private airport, to the point of assembling its own army of extremely well equipped mercenary troops.

Being unable to enter the fray officially, the UN sets up a strike team of four pilots, each pair given one of two advanced helicopters: the plan is to simulate a rebellion within EVAC forces and bring down the company's headquarters, where research on a series of tremendous warmachines is taking place; for this reason, the planes both bear EVAC insignia and callsigns and are built according to stolen prototype blueprints - by no means, in success or failure, must the operation be traced back to the United Nations. However, for all this secrecy to be effective, even in victories the assault choppers will have to be destroyed... and the pilots killed. However, to compensate for their sacrifice, the UN shall fulfill one of their wishes, no matter what it is. And this, on board a stolen EVAC carrier plane, is how the story begins...




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Ketsui: Kizuna Jigoku Tachi (ARCADE CAVE - AMI 2002) 1CC - AH-Y72 Tiger Schwert Full Playthrough
Ketsui: Kizuna Jigoku Tachi (Video Game)
CAVE (Video Game Developer)
DarkRyogaGouken
Arcade Game (Video Game Platform)
Ketsui: Kizuna Jigoku Tachi (ARCADE CAVE - AMI 2002)
Ketsui: Kizuna Jigoku Tachi (ARCADE CAVE - AMI 2002) 1CC
Ketsui: Kizuna Jigoku Tachi (ARCADE CAVE - AMI 2002) 1CC - AH-Y72 Tiger Schwert