NAVY SEALS (Game Boy) - Game Boy Longplay - NO DEATH / NO MISS RUN (FULL GAMEPLAY)
NAVY SEALS (Game Boy) - Game Boy Longplay - NO DEATH / NO MISS RUN (FULL GAMEPLAY).
Navy SEALS is a 1990 run and gun video game developed and published by Ocean. It is based on the movie of the same name. The game loosely follows the plot of the movie and consists of 5 side scrolling levels. The player takes the role of Lt. Dale Hawkins progressing through each level armed with a handgun.
A non-stop, action-packed arcade-style thriller based on the heroic missions of the world's most elite, superbly trained commando unit... the U.S. NAVY SEALS. You have a number of perilous missions to complete. Outmaneuver the enemy, destroy hostile missile sites, and rescue the hostages. You begin with the briefing. You may end with a victory... It's the middle ground that hurts!
--- Level 1: The Seaport ---
The game's first level is really straightforward. Most of the enemies are of the simplest variety, although you'll find a falling bridge piece and a running man fairly early in the level. There are a few crates that can make life a little more complex at the end, but basically this is a very simple stage. Keep going right and things will turn out OK. At the end, go through the door marked with the flashing arrow to proceed to the cinema scene and the next level. Somehow I suspect Osama wouldn't have lasted as long as he did if his bases were marked like that...
--- Level 2: Rescue the Helicopter Hostages ---
The difficulty ups drastically in this level. You'll see a lot more of the faster, more aggressive terrorists, and even the slow ones are much trickier now, since they'll often jump down from a higher platform - or climb up to your level - to attack you. Worse, the falling anvil traps are everywhere, so you have to watch the ceiling at all times. Some of these traps will fall on you as soon as you jump up to the platforms they're guarding, so be extra careful. Some of the terrorists will be trying to assault you from behind, so remember to watch your back as well! Be careful near the beginning of the level - there are a couple of places where it looks like you can jump down safely, but these are really beds of spikes hidden below. The worst thing you'll find is that the level is much more complicated now, as there are branching paths. At the right edge of the first room, the lower door takes you to a bunch of power-ups, while the upper-right door eventually leads you to the exit. This room, however, can get pretty harried, so don't be afraid to use your sniper move if necessary. In the last room, drop down and right to reach a secret exit with two extra lives, but watch out for the spikes.
--- Level 3: The Ship ---
There are lots of power-ups on top of the ship near the beginning, including a gun upgrade that helps a lot getting through the mob of meanies. The running enemies become more aggressive here and will frequently jump across platforms in pursuit of you. Later on you'll meet a new enemy - a crouching enemy wit two knifes he uses as a shield. This enemy can only be shot from the back (or snipered), so leave him alone. Thankfully, the ship isn't much more complicated than the previous level.
--- Level 4: Find the Informant ---
Where's Jack Bauer when you need him? You get swarmed with enemies the instant the level begins, so brace yourself. And not only has the enemy count increased exponentially, those falling traps are back too. The turban-clad militants have also finally joined the 20th century and acquired guns, so some of them will shoot at you instead of just trying to stab you in the back with a dagger. The shielded crouching guys are a bigger problem as well. Near the end of the level, some of the doors are hidden, but you can still spot them without
difficulty because of the convenient flashing arrows above them.
---Level 5: Beirut City Slums ---
The final level of the game has you tracking down the terrorists' base. This level has a mixture of just about all the enemies and obstacles you've fought in the previous levels. However, the falling things now blend into the bricks, and trap bridges are back too. Also worth preparing for: Some enemies fade into the background, making them harder to see at first and thus causing them to be much more dangerous. Keep following previous strategies, though, and you'll be at the exit before you know it. There's no boss or anything like that to add any variety to this game, so enjoy the simple ending and salute the seven people who made Navy SEALs a reality!