Writing a Raycaster Engine for Game Boy Advance using C Programming Language (DevKitAdv Dev. Kit)

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Writing a Raycaster Engine for Game Boy Advance using C Programming Language (DevKitAdv Dev. Kit).

The raycasting engine has been developed in C programming language and DEVKITADV develpment kit.

Change the following compilation script if you need to do it in order to compile the source code in your local system.

SET PATH=D:\devkitadv\bin

gcc -o gbaRaycaster_ver1.elf gbaRaycaster_ver1.c -lm

rem gcc -c -mthumb -mthumb-interwork gbaRaycaster_ver1.c rem gcc -mthumb -mthumb-interwork -o gbaRaycaster_ver1.elf gbaRaycaster_ver1.o

objcopy -O binary gbaRaycaster_ver1.elf raycaster-gba_ver1.gba

gbafix raycaster-gba_ver1.gba -p -traycaster-gba_ver1 -c7777 -mJW -v1




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