KH 358/2 Days Playthrough #083, Challenge: Mission 44
This is video #083 in my Kingdom Hearts 358/2 Days playthrough. At the start of Day 152, Roxas can talk to Xaldin for a free Combo Tech. How nice!
Then, Roxas equips that new High Jump panel, as well as the Nimble Gear (3) weapon panel. These, in conjunction with the Air Slide (2) and an Air Slide LV+ (L), will allow Roxas to collect a couple of things that he could not collect before.
First, in Mission 30 on Day 95, there is a Unity Badge on top of the high northwest building in the Palace area of Agrabah. To get this, Roxas will have to enter the Palace from the high northeast door in Agrabah Street. From the high overhang there, he must then jump west and use Air Slide a couple of times to get to the southwest building. High Jump is needed to get to the higher platform. Then, turning north, he will have to jump from the overhang, use a couple of Air Slides, and do some combos with the Nimble Gear to reach the roof to the northwest. The Unity Badge is up here.
Then, in Mission 35 on Day 97~, the Unity Badge is high in the air over the southwestern floor of the West Wing in Beast's Castle. After Roxas has made both Snapper Dogs play dead, he can climb the stairs and then turn around. The High Jump, a couple of Air Slides, and a combo with the Nimble Gear will let him reach the Unity Badge.
Next, at time index 10:22, Roxas departs on the Mission 44 Challenge to gather Organization Emblems and kill the Avalanche in Twilight Town. Go get all three Challenge Sigils, he will have to fill the mission gauge. The only real problem is that Roxas's attack magic is locked--but not Xion's. Naturally, this means that all the Challenge Sigils will have to be collected with their rings intact. In dealing with the Avalanche, it may be helpful to equip the Nimble Gear or something else that does well with aerial combos.
No special rewards for Challenge Sigils this time.
Thank you for watching!
This video is part of my Kingdom Hearts 358/2 Days Playthrough playlist. All characters, story, music, artwork, and other copyrighted and trademarked components of this game are the property of their respective owners. Videos uploaded are educational and commentary in nature, as defined under the 'fair use policy' of copyright.
Played and recorded in DeSmuME 0.9.7. Produced with Adobe Premiere Pro CS6.
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