KH2FM - How I dump animations

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Published on ● Video Link: https://www.youtube.com/watch?v=6Ust-45nOWc



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As few persons asked how did I animate the models in my Monogame "fangame", here is a video that shows how one of my programs have access to PCSX2's RAM memory, in order to capture the animating 4x4 matrices, apply them on a 3D model skeleton, and save them in a file. Then I reuse the file in Monogame with the same display process as you can see on the left window. I am using the main keyframes of the animation, that I interpolate in Monogame to make them look 60 FPS.







Tags:
khdebug
soraiko
monogame