Killer Instinct (Super NES) - Fulgore Playthrough [HD] | RetroGameUp
TAS tools were used in this playthrough.
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Killer Instinct was developed by Rare and published by Nintendo for the Super NES in 1995.
Important note: Luck manipulation was used to avoid Combo Breaker by the CPU. At the highest difficulty level, the CPU, especially the last three (Spinal, Fulgore and Eyedol) will often break a combo at anytime during said combo.
TIMESTAMPS
0:00 Game Start
0:42 VS. Chief Thunder
1:49 VS. Cinder
3:10 VS. Riptor
4:20 VS. Sabrewulf
5:32 VS. Glacius
6:39 VS. B. Orchid
7:48 VS. TJ Combo
8:54 VS. Jago
9:59 VS. Spinal
11:06 VS. Fulgore
12:10 VS. Eyedol
13:13 Ending
FULGORE PLAYTHROUGH
The Fulgore unit that appear in the first Killer Instinct is a prototype cybernetic soldier developed by Ultratech. Before starting the mass production, Ultratech want to make sure that the robot has the expected power and brutality to defend the company.
Fulgore is a motion character. Its main rushing move is the Cyber Dash, which consists of sliding toward its opponent with his claw first. His projectile is the Laser Storm. It is the only regular character that can perform a double and triple variation of its projectile, but require precise button combination. Both its second and third projectile can juggle its opponent. Its Cyber Dash is its flying uppercut and anti-air move technique. It is also able to use its eyes to shoot a short ranged laser. Fulgore also has two unique special moves that does not deal damage. It is able to teleport in front or behind the opponent with the Plasmaport. It is also able to use its reflection shield to turn any projectile (including Eyedol) against the attacker.
Fulgore has many options against its opponent. Its Eye Laser move, despite looking weak and having a short range, is very powerful and can easily lure the CPU to be trapped into a combo. Its Cyber Dash is also faster than most characters’ rushing move and can catch CPU opponents that are about to land near it. Its teleport move, while rarely used, can be performed with a right timing to avoid move that would be usually very hard to do so, such as Glacius’s Liquidize uppercut.
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