Killer Instinct (Super NES) - Playthrough [HD] | RetroGameUp

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Duration: 2:58:33
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TAS tools were used in this playthrough.
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Killer Instinct was developed by Rare and published by Nintendo for the Super NES in 1995.

Important note: Luck manipulation was used to avoid Combo Breaker by the CPU. At the highest difficulty level, the CPU, especially the last three (Spinal, Fulgore and Eyedol) will often break a combo at anytime during said combo.

TIMESTAMPS
0:00 Game Start
4:39 Jago
19:10 TJ Combo
34:38 Spinal
48:20 Chief Thunder
1:03:44 Glacius
1:19:41 Fulgore
1:34:51 Cinder
1:49:56 Sabrewulf
2:05:16 B. Orchid
2:20:04 Riptor
2:34:27 Eyedol
2:49:22 Multiplayer and secret stages

Killer Instinct is a one-on-one fighting game by Rare that first came out in the arcade in 1994. It was then ported on the Super Nintendo and it was published by Nintendo themselves. Often described as a Mortal Kombat clone in a first glance, the game is quite unique on its own right, incorporating features from Street Fighter, Fatal Fury and Mortal Kombat.

The Killer Instinct tournament is organized by Ultratech, a powerful megacorporation. Each year, they host it in order to test out their various experiments against human competitors. In the year the game takes place, they have many surprises: A living flame known as Cinder, a humanoid dinosaur known as Riptor, a skeletal ancient warrior known as Spinal and Eyedol, ancient being brought from limbo. Outside of that, Ultratech completed a prototype cybernetic warrior known as Fulgore to test its ability. Should the robot succeed, the company intent to mass produces them for their own protection. During the time of that tournament, the company captured and forced Glacius to fight their fire experiment.

This year, many human contestants entered the tournament. A few of them are more notables. Jago is a mystical ninja from the Himalayan. TJ Combo is a man of fame who is looking to claim it back after an incident in a boxing match. Chief Thunder sought to find his brother Eagle who investigated the company. Orchid is a secret agent send to gather information about the company. Finally, Sabrewulf is a man with a bad case of lycanthropy entering the tournament to get his humanity back if he wins.

Killer Instinct improved and added new features in the one-on-one fighting genre. The characters themselves are based on 3D models, allowing fluid animation. The arcade original also featured FMV video as well as stages with different properties. For instance, Chief Thunder stage is a scaling stage, which allows the fighters to see the whole stage if one is at the left and the other at the right. A group of stage, known as the rooftops stage are pseudo-3D and allow one of the fighters to knock the other down the stage.

Killer Instinct introduced a complex combo system, allowing each character to perform semi custom combo with a combo starter, move in between, and a combo under. It also introduced the well-known combo breaker allowing the opponent to break a combo and gain access to more powerful version of them special move. While juggles are limited, it is possible to perform a few juggling moves while the opponent is airborne.

Finishers are known as No Danger moves, Ultra Combo, Humiliation and Ultimate Combo. Taking a nodfrom Mortal Kombat, these special moves can only be done at the end of the match and will darken the screen. The No Danger moves are the equivalent of Mortal Kombat fatality. The Ultimate Combo is the same concept as a No Danger moves is performed during a combo. The Ultra Combo is an automatic, huge string of hits done against the opponent. Finally, the humiliation is similar to the concept of non-lethal finisher from Mortal Kombat. Doing so will force the loser to perform a dance, unique to each character. It is also possible to perform a knock out against the opponent in some stages. Doing so will show the falling sequence of the loser and the aftermath.

KILLER INSTINCT PLAYTHROUGH

The goal of this run is to beat the game with each character without getting hit once at the highest difficulty. The side effect of this is that none of the powered move are performed since it requires getting hit to then perform a combo breaker. Sabrewulf and Eyedol are able to perform these powered up move without a combo breaker, however. The secondary goal is to show the multiplayer and secret stages in 2-player mode, allowing some powered move to be shown.

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