Killin' Ain't Easy!-Resident Evil 7 Stream Highlight Reel #1
I kill so many monsters, massage a door, find the first gun repair kit, and many more things! DON'T MISS IT!
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Resident Evil 7: Biohazard is a survival horror video game developed and published by Capcom. The game was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One in January 2017, with support for the PlayStation VR headset. It is the 24th entry in the Resident Evil franchise, and the first main series installment to be played from a first-person perspective. Resident Evil 7 was announced during Sony's presentation at E3 2016 in June.
The story follows Ethan Winters as he searches for his wife Mia, which leads him to a derelict plantation inhabited by the Baker family. Ethan makes use of weapons and tools in the fight against the Baker family and creatures known as the "Molded". Healing herbs are used in the event of injury and there are puzzles that may be solved to further the story. Instead of being action-oriented, the survival horror element present in earlier installments took priority. Thus, the game uses a first-person perspective. It is the first commercially released game developed in the RE Engine.
Resident Evil 7 received generally favorable reviews, which praised the gameplay, graphics, and design. PlayStation VR was hailed for increasing player involvement. However, it was also subject to complaint, with decreased resolution and physical discomfort cited as its chief offenses. Further criticism was directed at the game's boss battles and the final chapter of the game. It had the third-best sales debut in the series and has shipped over 3 million copies.
The player controls the protagonist, Ethan Winters, from a first-person perspective. Although Ethan is a civilian who offers few combat skills, he is able to arm himself with a variety of different weapons including handguns, shotguns, axes, flamethrowers, explosives and chainsaws against enemies including the Baker family, and a newly introduced type of creature known as the "Molded". Additionally, he is able to quickly turn 180 degrees to avoid enemies, as well as block incoming attacks to reduce damage. Various portions of the game are spent being pursued by members of the Baker family, who if engaged in combat, can only be temporarily incapacitated. However, these encounters are entirely avoidable by means of stealth, or simply running away.
Unlike the more recent Resident Evil installments, the gameplay emphasizes horror and exploration over action. The inventory uses a grid-based system with an initial capacity of 12 slots, but may be expanded several times over the course of the game. An item can occupy up to two spaces, and four items may be assigned to the D-pad. Item boxes may also be used to manage and store items for later use. Items in the inventory can be used, examined, or combined with other items to increase their usefulness. Many of the game's puzzles require that items be examined under certain conditions in order to reveal secrets. Although the game features an autosave system, tape recorders can be used to manually save the game's progress, which depending on the given difficulty level, may require the use of a cassette tape. Videotapes are scattered for Ethan to find, which place the player in the perspective of a different character, oftentimes revealing plot information or clues needed to solve a puzzle.
The PlayStation 4 version of the game is also fully playable in VR using the PlayStation VR headset, with the core gameplay mechanics remaining identical. Compatibility with VR devices for Windows and Xbox One will be released in 2018.
Following the release of Resident Evil 6, producer Masachika Kawata noted Capcom had a lot of internal discussion regarding the direction of the next installment. A preliminary version of the game, developed in 2013, featured a more action-oriented gameplay, similar to that of Resident Evil 6. However, Capcom staffers recognized that the scale of the last game, which had bioterrorism attacks happening across the world, had grown out of hand and, as a result, what made the series special had been lost, and decided to return to the survival horror genre. To regain that, Kawata's boss, Jun Takeuchi, who is the executive producer of the game, requested that the series be "stripped down to its core": horror. Taking inspiration from The Evil Dead film, the developers figured scaling back the game to one location and using a first-person perspective to immerse the players in the environments would be the best way to achieve that.
Resident Evil 7 debuted the use of the RE Engine in a full-length video game.
Development began around February 2014.
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