Killing Floor 1 - Modern Office Modular Set
Working on a modular set of an Office environment. Will better texture and bake using substance painter, but sense this game only uses diffuse textures, I will have to bake in AO when possible, import the static meshes, then turn as many into BSP brushes as possible to get better shadowing in game. I just might try texture baking in shadows and lighting, then just use dynamic lights in the right spots to give off the illusion of real time lighting, but I will have to design and finalize the map first in 3DS Max, then export into UnrealEd 3. Which ever way I do this, The map will take place on the top 2 floors of a 10 story building in a downtown rural/suburban neighborhood/small city. I will include a sky dome, animated clouds, and other objects in the distance to give the map on the outside of the building a realistic life filled feel and look.
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