Killing Floor 2: HC vs FP dmg. bug or intended mechanic to shoot?
As shown in the video 3 different ways the HC deals dmg on fp:
Charged shot : deals 921~ish
Uncharged shot : deals 204~ish
Uncharged shot (again) : deals 349
Ideal economical faster way would be...? yes you guess it last option, what is the catch?
Thing works simple but will need practice a bit to reach perfection, as you need to hold for 0.5 secs then release, any late action will result into as you may see it twice in the video a dmg of 470 results from late response from holding M1 a bit to act as charged which costed 2 ammo.
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