The Playstation 4 flexed its graphical prowess with the launch game: Killzone Shadow Fall; undoubtedly making for one of the most impressive graphical debuts of a console yet. As many know, launch titles with consoles are either rush jobs, or aren't as graphically impressive as you'd expect for a next generation system because the developers are learning their way around the system. With this said, the Guerrilla Games have done an amazing job using the PS4's hardware for the first time.
The purpose of this article is to demonstrate how despite years of knowledge of the intricate works of the PS3's hardware, the team managed so readily to surpass their work with Shadow Fall. It also will give you some idea of how the PS4 software will evolve over time, as the team better learns the intricate nature of the hardware and development tools
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