Kingdom Hearts 3 LV1 Critical Sköll DM Skip V2
36 magic, fire cufflink. 4 hi-ethers. Marshmallow hands off. The trickiest part is setting up opening Ralph. You can manipulate Sköll movement at the start, experiment with it to make sure you get him in a good position. Avoid using upwards block, prefer big blocks. If you finisher really early, he might summon wolves fast which you don't want. During the Simba loop pay attention to Sköll stagger animation. There's a longer and a shorter one. If he's doing the shorter one, skip ether buffer that time and try to get back to stagger ASAP. If it's a longer stagger animation, you have time to use those 1 or 2 ethers. You can give your party ethers or other items for safety but it's not reliable. Can potentially save you if you lack damage or speed up DM if it comes to that. Can't claim this is consistent, there's a lot of things that can happen. Do practice and be prepared.
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