Kingdom Hearts 358/2 Days - Saix (LV1 Proud) *No Damage*
We are now approaching the end game and the last set of bosses. As mentioned before, I will be sticking to Ultimate Gear+ stacked with Sight Units and Critical Ring for the rest of the main game as you can't get anything better.
Saix is... Interesting... I was expecting a bit more depth to it but it turns out you can avoid most of his attacks by just running left. Saix's animations have a habit of locking him in fixed directions so by the time he reaches your position, you've already walked out the way. You do occasionally need to roll out of the way but it's something you kind of just need to figure out because it's hard to describe how his attacks feel. It's like half his moves don't even have a hitbox so you will often just walk through his attacks even if they look like they should have hit.
The only attacks you really need to look out for are ones from above. If Saix jumps slightly into the air, he will be throwing hos Claymore down and create a shockwave. If he jumps up and then disappears, he is doing a downward stab attack you need to roll. Lastly, he has a DM where he jumps far away and then jumps back onto the arena. This move is more the less the same as the throwing move and can be dodged by jumping over the shockwave.
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