Kingdom Hearts Dr D D Mostly Returning Stuff Only Critical Mode Playthrough Riku's Journey Part 28
In this part Riku competes in his first set of Flick Rush Tournaments to acquire his next defensive ability in Dream Traverse Town. Within this part I show off how to beat the set of first tournaments in the flick rush competitions, and acquire the most awesome dodging ability in the entire Kingdom Hearts series!!!!! :D P.S. I waited until I had one of most powerful teams before I entered these tournaments to acquire Dark Roll because getting good ratings to receive plenty of flick rush medals can be kind of a pain in the ass when it comes to this game, and I rather prefer the Mirage Arena tournaments over these ones even though I'm a good card player. I'll show off the rest later in bonus parts. Also most flick rush medal rewards from its special shop in this tournament can be acquired easier outside of this tournament area so it's mostly not worth it for most players too. Yet, unfortunately these games are a more unenjoyable version combination of both Pokemon, and Yugioh indeed mixed with also the card system used within Kingdom Hearts Chain of Memories, and the teams you have don't work as well in these games irritatingly enough as they do in the game when your playing in psychical combat as Sora and Riku. As Square Enix mostly have designed some of the most intelligent Dream eater guardian team's of all time to face in combat against the player when it comes to their built in artificial A/I for the level 3 to 5 tournament rounds. Fortunately I don't do too shabby; however, there's indeed one unusual team that'll get S ranking in all the tournaments; although, on Critical Mode it's still a bit tough to pull off with them. :( :( :( :( :(
Dream Traverse Town Riku Part 13, and Flick Rush Tournaments Part 1.
Dream Eaters
Guardians
Same
Nightmares
Same
Riku's Moves
Same
Riku's Defensive Abilities
Jump
High Jump
Dodge Roll
New! Dark Roll (Kingdom Hearts Dream Drop Distance and Kingdom Hearts 3.) P.S. Tied with Dark Slide, and now Light Slide (KH3 DLC with Kairi) for being my favorite ground dodging ability in the entire series as this ability rocks!!!!!!!!! :D
Block
Dark Barrier
Counter Aura
Air Slide
Sonic Impact
Double Impact
Sliding Crescent
Aerial Recovery
Payback Blast
Rapid Descent
Shadow Slide
Shadow Strike
Riku's Abilities
Same
Abilities Provided by Dream Eater Guardians only.
Same
Flowmotion Moves
Same.
Healing Items
Same
Command Styles
First Tier
Same
Second Tier
Same
Riku's Keyblade
Way to Dawn
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As always please enjoy!!!!!!!!! :D
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