Kingdom Hearts II: FFVII Mod - Salvaging Data Vexen’s AI With the Power of Allowing Reaction Time

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*********PLAYLISTS*********
KH2FMFFVII Moveset Guides: https://www.youtube.com/playlist?list=PL-w6lGLINa7TWPhu0jDDzORz16eqoBlGn
Project Aqua: https://www.youtube.com/playlist?list=PL-w6lGLINa7RWeFCC_FjTG0kM_v-1CvbJ
KH2FM Modding Tutorials: https://www.youtube.com/playlist?list=PL-w6lGLINa7TDzAlTHhb4qn5WvctxU_Vc

*********DESCRIPTION*********
I streamed some cool AI modding for Data Vexen while my Amiibos provided entertainment on the side. Here we made Vexen's DM counter fall more in line with the general reaction time given to the player in this game rather than activating frame 0. In addition to this, the pillars that Vexen spawns under Sora now give a separate audio cue and will play said audio cue early instead of after the pillar would have already hit. This allows Sora's player to actually react to this as well instead of making them always worried they have to roll from Vexen whenever his arm moves up.

Due to these changes, along with the general moveset changes in the FFVII Mod, Sora is far more capable of dealing with Vexen's Anti-Sora despite it having some ridiculous techniques of its own. With proper focus, Vexen no longer forces you into specific actions, and this lets you pay attention to the pillar patterns that steadily approach you as you try to deal with Vexen's Anti-Sora.

While I briefly mention this in the video, there is a big difference between a bad boss and a salvageable boss. A bad boss is too far deep in its own poor design philosophy to be fixed, such as Groundshaker or Data Zexion. You just have to let Sora kill it faster to give the illusion of it being fixed. With Data Vexen, there are a couple of quirks with him that, when altered, turn him from being a salvageable boss to a far more interactive, engaging, and just fun fight. I actually started having fun fighting Anti-Sora and Vexen when I didn't have to constantly be paranoid about using Sora's Reflega every time Vexen's arm started moving, and I could instead focus on my positioning and timing of my offensive options.

Of course, as I said before, part of this opinion is also influenced by the fact that I intentionally made Sora's moveset a lot more freeform. To me, options are just a massive part of making a kit fun, and Sora definitely has plenty of options in the normal Kingdom Hearts II. This mod's primary focus is letting you mix Sora's options together much more efficiently, while also tacking on some new ones. The fact that it only took two changes for Vexen and Anti-Sora to become both manageable and fun makes me very happy with where Sora's moveset is too.

Will absolutely everyone find Vexen fun to fight with Sora now? Probably not. But I also don't operate under the illusion that I can please everyone. If a player is willing to be skillful though, I'd like that to be rewarded. Sora is very capable of letting a skilled player be expressive against Vexen now. That's great in my eyes.

I also showed off more interactions between Sora and the new Data Xaldin in this video, just because they were either funny or absolutely sick. Wind of Manipulation is just a really awesome control effect that goes on Sora, and there really isn't anything exactly like it in Kingdom Hearts II Final Mix.

Finally, congratulations to Mawb97 for winning the raffle for the last Valor Sora costume that'll be added to the mod. Valor Sora's color palette in this new pack is based on Kazuma Kiryu from Yakuza. As always, credit to Revenir for the excellent costume work on Sora.

#Mods #KingdomHearts​ #jrpg​ #KH2FM #Aqua​ #ProjectAqua #Mod #KH2 #gaming #Sora #Donald #Goofy #Roxas #KingdomHearts2 #ffvii #smashultimate #smashbros




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2023-12-18Kingdom Hearts II: FFVII Mod - Salvaging Data Vexen’s AI With the Power of Allowing Reaction Time
2023-12-17KH2FM: FFVII Mod - Development Stream (Fixing More Bad Boss AI Edition)
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2023-12-14Kingdom Hearts II: FFVII Mod - Sora VS Post-game Bosses (With Timestamps)
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At present, Xaddgx Absol Brasse (Mod Creator) has 1,195,649 views spread across 238 videos for Kingdom Hearts III, with the game making up over 11 days of published video on his channel. This makes up 62.75% of Kingdom Hearts III content that Xaddgx Absol Brasse (Mod Creator) has uploaded to YouTube.