Kingdoms of England (Amiga) - Playguide and Review - by LemonAmiga.com

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Published on ● Video Link: https://www.youtube.com/watch?v=F5YC2JgI_pQ



Duration: 59:08
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Kingdoms of England is a turn-based strategy game, developed by Realism Entertainment and published by Incognito Software in 1989. Although the game is set in 1421, I'm going back 1000 years - to 420 - to the time of King Arthur, to explain how the Danish took over Britain.

Research Notes:
https://drive.google.com/file/d/1s5qluOfoMReOsRv3_R4q19VvcGP4FuI2

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Production Notes:
==============
Captured: 5th October 2021
Narrated: 4th April 2022

This was the first video to be narrated without my back teeth. At first I thought it was not really noticeable, but sometimes it is, so please bare that in mind for the rest of this series. I had hoped to get a new denture, but having waited since February, they say it will take another month to arrive, plus another month or so to get used to it. So that means all of these videos are going to be like that. I used Backers Support money to buy some fancy software to help fix some things, but this wasn't used on this video. Instead, I manually removed the loudest clicks from the audio, having written down a half a page list of edit points, by watching the video on my home TV. This slowed down the production, as it was taking something like 20 or 30mins to get through 5 mins of narration sometimes, and so most of the editing time was wasted doing that. There are still at least 6 pops in the video, and some of these I cant remove because they are in the middle of words. I know that nobody will notice the difference, as there have been pops in ALL my reviews. Just not so many to become annoying.

As this is a basic turn-based strategy game, with no music or sound effects what-so-ever, I wanted to add something to the reviews by including some history lessons. The maps came from my research, and I think most of them came from Wiki. The Arthur Battles map was one I made, which isn't perfect as several of the places of battle are uncertain, and I changed my mind on several of the locations after making the image. I manipulated them over the map in the game as best as I could, and added some arrows and names. This week, I also added some dates as well, so people can follow along. For this section, I used my own research notes; attached; and very little notes were taken other than those. I made the Medieval Banquet introduction sequence after making this video, so that's why it starts with this new sequence and then returns to the usual titles for the name of the game.

The soundtrack was added late in development, and is the same one as the Medieval Banquet Introduction video. This is hopefully a bit quieter than that video, as it was meant to just take away the silence rather than be listened to like a soundtrack. Some bits are louder than others.
There are also a few spot sound effects in there too. A bow twang and also a hit and putt sound of someone playing Golf. I'm not going to make a habit of adding sound effects but in this case I thought it was needed for a bit of fun.

The game itself went to a black screen when I completed it at the end, perhaps an issue with the ADFs I was using, or perhaps I was meant to swap disks or something. Either way, I included the ending of Kingdoms of England 2 at the very end of the video, and the music, so that the video at least has some kind of ending.

This is one of those reviews that I could have spent an infinite time on, but I had to draw the line somewhere. My supports helped me to go that extra bit of info in there.

Danscore:
Without going into a long description of the in's and out's of this game, Kingdom's of England offers something for long-playing strategy fans, who have plenty of time to sit through to the end. I say this because there doesn't seem to be a load/save function in the game at all. The gameplay is similar to Defender of the Crown, only you can have as many field units as needed in this game, and this makes it easier. The enemy doesn't really fight back much, and not having a difficulty setting might be another important omission for any lastability. The lack of a score or even sound effects means there is always something lacking in the final scores, but taking graphics and music away means this can be rated like a simple text-based teletype mainframe game. I'd give it at least a 5 out of 10, mostly for the atmosphere and the feeling of progress, and also for the archery section. I hear some bits from the PC version were cut from this release, so I can't give it much higher than that. It feels like it is a good game, it plays like a good game, but recommending this is difficult without more substance being there.




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