King's Bounty Warriors of the North PC Gameplay, Analysis and First Impressions Review

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There are some games that I look forwarding to reviewing more than others, that's natural right? Give me the new Crysis, or say new piece of Skyrim content and I'm all over it. But I had never really gotten 'into' grid turn based RTS games. I loved normal RTS games (I was practically born and raised on Command and Conquer - and before you ask, yes the Tiberium fields were indeed where I spent most of my days). But I'd never really found myself enjoying grid combat - there was only one exception that I can think off of hand, and that would be Mystaria Realms of Lore on the ill fated Sega Saturn. Despite all this, I dutifully installed the game and what do you know - I actually found myself quite enjoying my time with King's Bounty Warriors of the North.

Graphics in King's Bounty Warriors of the North are pretty and functional

but with a few issues. Characters don't seem to cast shadows for one. The camera being occasionally awkward is another. Tight spaces can be a pain in the butt (and so dungeons say hello) but aside from that, outside in particular, look lovely. Trees and bushes are detailed with leaves, stone buildings have more than sufficient detail - more to the point, the game has a certain character to it. It probably won't win any graphical awards, but you know what, I really liked the style and aesthetic choices of the game.

Sound - that's a bit of a different matter. The sound in the game is probably it's weakest department. Warriors of the North....




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