Kirby's Optimal Low Percent Fthrow Combos Below Platforms (V6.1.0)

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All of these combos work on platforms Kirby can full hop onto. These include Lylat and Battlefield in terms of legal stages.

These do not work on PS1 because Kirby lands on frame 8 if he buffers an aerial out of Fthrow. Keep this in mind when you play on that buggy stage because your region has some weird bias against stages that function properly.

All percents are the MINIMUM percents where Fthrow Uair and Fthrow Nair work.

Echo Fighters (and Doctor Mario) are not directly shown because they share the same properties as their originals.

95% of these clips are shown with NO tumble. This means DI is impossible with these conversions.

These conversions are solely focused on damage optimization. Copy Ability Combos are not included, but are shown in a different video I posted that I may remaster in the future for maximum potential. I also focused on making sure that the Combo Counter registered everything as true (excluding regrabs) to ensure consistent, true combos that don't allow the victim to use potential frame 1 combo breakers (Marcina Dolphin Slash, Bayonetta Bat Within, etc.) The V4.0.0 update changed Training Mode to reset the counter when the opponent has 1 or more frames to act out of hitstun, so it's very reliable for this specific showcase. Some conversions not shown can work, primarily Utilt to Usmash, as they catch all escape options anyway. I encourage you to experiment with your options.

Any character not shown in this compilation is a character who outright avoids Fthrow to Uair on these platforms. This is mainly due to their hurtbox placement when in a non-tumble animation. All characters are vulnerable to this conversion if they DI in while in tumble.

Captain Falcon, Joker, and Zero Suit Samus share a unique issue with the Z-Axis. Their hurtboxes dip into the Z-Axis far enough where Kirby's Uair will miss ONLY if he's facing to the right. If he's facing to the left, the Uair will hit. Pretty dumb, but it's not too big of a deal anyway.

Palutena and Hero also have this Z-Axis issue, but Kirby must be facing right to hit them. If Kirby is facing left, he misses.

The song used is "Class Trial: Space Edition" from Danganronpa V3: Killing Harmony.







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