"Straightforward" (as far as K' TODs go) as there is no need for tiger knees, or whiffing of specials after dizzy applies, and only one bout of CD, 236+C (I'm still inconsistent with this, thus at my current stage, constantly rolling the frustration dice for a chance of doing another CD, 236+C after incurring dizzy isn't worth it. Plus, CD, 236+C, even with Blue Max on, still causes a significant amount of damage scaling).
Thanks to Patch 1.62 allowing one to build meter during Blue Max, you can just easily build for a lvl 2 super xx Climax with this one.
However, you still have to do two batches of 2A, 6B, which honestly, over time, doesn't feel that odd. Just remember not to mash. And in order for one to do 2A, 6B, Air Minute Spike, 623+C~6D, you need to IMMEDIATELY do 2A, 6B right as soon as 236+C~6D - the kick up follow up specifically - comes out. I went with Heat Drive instead of Chain Drive as I've used the latter constantly up til now and just wanted to do something different.
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