KronoShaman - Zone 10 - First Aid Quest - (Thousand Needles Part 9)
First Aid is a Classic secondary profession which enables a player to heal players and to remove poisons, notably through a variety of bandages. Bandages can be made from cloths, with higher quality cloth producing more effective bandages. Bandages can only be applied to a same character once every 60 seconds, until the Inv misc bandage 08 [Recently Bandaged] debuff disappears. First Aid practitioners can also make anti-venom consumables from venom sacs dropped by various poisonous monsters (e.g., scorpids and spiders), though they are not as powerful as those created by Alchemists.
As of Battle for Azeroth, First Aid is no longer available on Retail realms. Making bandages is now part of the Tailoring profession, and liquids are part of the Alchemy profession, with individual types only limited by level requirements for use.
Physicians save lives in the dangerous world of Azeroth by using bandages and antidotes to heal injuries and remove poisons. By turning cloth of varying quality into potent medical supplies, they can quickly get wounded heroes back into a fight, supplementing (but not replacing) magical means of healing.
First Aid is a secondary profession - anyone can train as a physician, no matter how many other professions they've devoted themselves to.
Antidotes and bandages can be created almost anywhere, as long as you have the appropriate ingredients - cloth (for bandages) and venom sacs (for anti-venom).
First Aid is highly recommended to all classes as a way of reducing downtime between battles, by quickly restoring health after combat. Even classes with healing spells can benefit, since using a bandage after combat will conserve mana, saving the time otherwise spent drinking. Bandages can also be applied to the combat pets. They can also be useful in combat if you have a way of getting out of combat, for example vanish for rogues.
Bandages, usable in or out of combat, also have a large role in groups and raids. Characters who are not tanking or healing can back away from the battle at hand and apply a bandage to themselves, to help save the healer's mana. However, be warned that being hit (including damage over time spells) while applying a bandage will cancel its channeled heal. A remedy to this problem is to stun, fear, or find some other means to lose the aggro of that monster long enough to get some use out of the bandage. In addition, if you're in a raid instance or boss fight where your classes skills are ineffective (Such as anything with an Anti-Magic Field), or you're silenced or something similar, you can use Bandages to back up the healers temporarily (Just stay away from AOE attacks and you'll be fine)
An attempt to apply the bandage during the fight has a risk of losing it without any use if the aid procedure has been interrupted by the enemy strike.
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