KSP basics for Kerbal engineers 1x11 - ScanSAT can see it all 🛰️

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Kerbal Space Program recently got it's last and final update to version 1.12, due to that I found that there is a need to find new easter eggs, airfields and launch sites. For that we need to use a mod called ScanSat that is providing celestial body imaging solutions for terrain altitude, bioms and anomalies.

If needed please watch the video for to install a mod:
https://youtu.be/fDeRp3d9llA
https://youtu.be/_IHAmAYHTsE
https://youtu.be/DkXOIDMeR3c

PS. KerbNet is allowing us also to find anomalies but onlu the one under the satellite in its field of view (FoV). But remember all ScanSat scanner are able to find anomalies and the fastest one is the MULTI scanner.

===== Chapters =====
0:00 - Intro and few words about ScanSAT mod
2:14 - Our default design of the satellite with HI(gh ) quality terrain scanner
4:50 - We have few types of scanners (more details later)
6:41 - Time to copy our satellite design and create all 3 types
9:45 - Building the main rocket
12:35 - We are ready for the polar satellite placement
16:30 - Our scanners ideal altitude recheck in VAB
19:21 - Anomaly MULTI scanner placement at 250km
23:06 - LO(w) quality terrain scanner placement below 500km
25:53 - HI(gh) quality terrain scanner placement at 750km
28:53 - All satellites are there, now what? Let's check the map!
31:37 - We have a plane, so let's go to Island Airfield and back!
35:42 - New heading, the mountains
37:02 - Monolith was found in the mountains, new heading west coast.
43:17 - Who is looking for pyramids?
46:15 - Desert Airfield in line of sight
48:37 - Unidentified base detected!
50:06 - Time to land and investigate the site
511:22 - Kerbal Space Center 2 (early Alfa base / KSC2) found
54:07 - Another monolith found in KSC2

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===== Contact =====
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