KSP Tutorial - Tips on How to Get Started (Kerbal Space Program Career Mode Walkthrough/Tutorial)

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Kerbal Space Program
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Tutorial
Duration: 4:01
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Hi guys and welcome to.

KSP Tutorial - How to Get Started (Kerbal Space Program Career Mode Walkthrough/Tutorial)

In this Guide video we look at how to start Kerbal Space Program as a complete Beginner, the game can be daunting but with this how to guide that is full of hints and tips and tricks you should have no problem getting a great start in the game.

KSP is a game where the players create and manage their own space program. Build spacecraft, fly them, and try to help the Kerbals to fulfill their ultimate mission of conquering space.

Kerbal Space Programme is copyright material of Squad.

Check out my channel for more Kerbal Space Program playthrough video's, how to and walkthrough videos and more.

The video contains Gameplay footage of the PC version of the game.



Transcript:-

When you first start the game you will be looking at the space centre. there are several buildings here and by left clicking you can go directly to any of them. The first place that you will want to go to is Mission control which is here. This is where you will be able to pick up missions that pay you money to buy more stuff which is always good.

There should be 4 missions available and you are able to accept 2 at a time. One of the missions is to gather some science and another is to launch your first rocket both of these missions are achieve able right off the bat so grab both or them right now.

The next place we want to head to is the Vehicle Assembly building where we can construct a rocket.

Start building your rocket by selecting the Mk 1 Command pod, you will then need to choose an engine to go underneath it, select the engine icon on the far left, there is only one available, the flea solid fuel engine so choose that. At the bottom of the tabs click utility and add a parachute the the top of your rocket so that we can land it in one piece.

The next thing we will need to do is to set the staging so that we do not trigger the engine and parachute at the same time. In the bottom right you can see the staging boxes, click the plus to add a new stage, drag the engine into number 1 and the chute into number 2, these stages count down so your rocket will be activated first.

The rocket is now ready to launch but before we go it's worth adding the ability to gather more science. Science is like experience in the game and will allow you to unlock more components for future rocket builds. To enable us to collect more science click on the science tab and select the mystery goo experiment. Click the symmetry wheel so you have 3 of them and attach them near the top of Your pod. It is important to use symmetry so that you do not unbalance your rocket. if you want you can also add some stabilizing fins but this is probably not necessary for this rocket.

Now all that is done click on the launch button in the top right.

We could just launch right away but we can gather science from here on the landing pad so right click on one of the myster goo canisters and run the experiment, once done click on keep data. Right click on the pod and click crew report, keep that data too, next hover the mouse over the kerbal pilot in the bottom right and click EVA. The Kerbal will get out of the pod, you can right click on the Kerbal and perform an EVA report that will give us even more science.

Now we want to download all of that data into the pod so that we can perform these experiments again whilst in the air and then again after we land.

To do that right click on the pod and click take data. Then right click again and click store experiments. Press B to get the Kerbal back inside the pod and now we are ready to launch.

I reccomend enabling stability assist by pressing T and then press the space bar to launch. Use the WASD keys to bank slightly to the right and enjoy the flight. You can see your fuel depleting on the left side of the screen and once it has all gone do another crew report and run another of the mystery goo experiments.

When your rocket start to fall activate the parachute which should deploy at a reasonable height and get you safely back to the ground or maybe water. Once landed run another goo experiment, Click EVA and do a report and then take and store the experiments, board the pod, do one more crew report and then hover at the top of the screen and recover your vessel.

You should have gained around 30 science that you can invest into continuing your adventures in space and will also have made money from completing the missions that you accepted earlier.




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Kerbal Space Program Statistics For Crusoe Gaming

Currently, Crusoe Gaming has 23,843 views for Kerbal Space Program across 5 videos. The game makes up 1 hour of published video on his channel, or 2.06% of the total watchable video for Kerbal Space Program on Crusoe Gaming's YouTube channel.