Ky exploring air dust Guilty Gear XX AC to AC+R change example, part 3.
Havnt done anything video game related in awhile(or well a very long time), so heres part 3 of exploreing kys jump dust change in AC+R. The other 2 videos are here.
https://www.youtube.com/watch?v=qGeng7wdriw
https://www.youtube.com/watch?v=Ii_qrP2ZC7c
This part specifically looks at air dust, to jump p, then air charge fireball. The punch comes out before the dust potentially stuffing whatever they do, THEN the dust hits, allow the big fireball to hit. Which of course isnt even remotely possible in other games. This all has to be done very fast but is quite possible.
Heres some other things that are now possible, it looks iffy, but its all deceptively tight as shown and if youve watched the first 2 videos you can see as well. Of course its not inescapeable and this in particular is better against larger characters but again much tighter than it appears to be, and once the opponent respects this of course a lot of fun stuff becomes possible. But ya putting this up because well again no one ever showed it was possible, so I like doing proof of concept sorta things. Of course you gotta be quick as well..
Anyway ya just nothing really to show video game wise so never much to add to my channel but heres a little something at least... Just not interested in games most the time now a days, its all to simple, and I have no motivation to prove I can do stuff that everyone else can now do in most games. Making games so much easier now and well of course other life stuff just feel no need to do anything in them most the time now.
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Clayton chapman (SaishuuKessen) presently has 150,037 views for Guilty Gear XX across 78 videos, with the game making up 7 hours of published video on his channel. This makes up 1.66% of Guilty Gear XX content that Clayton chapman (SaishuuKessen) has uploaded to YouTube.