Ky GGXX AC+R max damage BNB combo study....

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Published on ● Video Link: https://www.youtube.com/watch?v=fWCGKYAdSfU



Guilty Gear Xrd
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Duration: 4:27
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Song was to long again!

Basic idea for this video is trying to get the most powerful combo for 25% meter that you can get realistically and showing damage comparisions for them. A couple combos were done more then once but this was just to give you the viewer a starting point to compare the damage again since I use a few characters as examples for a few weight classes to show some more options.

The most noticable thing is obviously that your pretty free to do what ever you want. As damage wise you generally arent seeing more then a 10 point difference really from no matter WHAT I do. Also which should be clear in this video as I try to demonstrate is that basically you can tell yourself if you have done 2 dps in a combo, all your hits are going to do one point of damage after that. So in many instances theres no point in say trying to go for a SJI combo where you then have to deal with the error of maybe your DP ender not hitting and push back and what not. In many of these situations just running up and jabbing a few times is going to do the same amount of damage as if you added a few slashs in there because at the end of the day you are now only doing 1 point of damage. So it doesnt matter.

Note that of course some combos you can get another hit or 2 depending on the character but again this is more of a general idea, and those one more hit or to are only going to deal one more point of damage beacuse of where you are damage buffer wise anyway.

So again your basically left to what you want to do, and what wake up options you want to go for. Now of course for the more powerful combo is obviously the simple hs, f+k loop, in these situations this is the one time when you will notice that lighting strike actually does a few points. Now of course you dont get as good wake up options from that, so keep that in mind. But even saying that with out the lighting strike this more powerful BNB option is still doing basically just as much as the other more powerful options. Just no longer more.

I also put some combos in vs dizzy specificly beacuse obviously sweep fireball combos dont really work vs her realistically in the mannor im showing. So use these options for characters that it does not. Note as well that F+HS, to IAD s, hs does not work vs every character. But those that it does it works up to max stagger so obviously this is a realistic before anyone tries to say other wise. For characters that a IAD, s, hs does not work a k, s, will work up to stagger level 3.

Now if your vs a character standing I dont show but of course your best option is the sweep stuff, and if you arent comfertable doing that, then basically your just left with a fireball FRC, to run s, hs, then slide, or sweep and not much else for your most realistic damaging option.

For all the old school ideas of going for max damage with ky each time watch my other videos like this going over them.. http://www.youtube.com/watch?v=lOYlMoNznfY







Tags:
FINALSHOWDOWN
ky kiske
combo video
GGXX AC+R
guilty gear
コンボ動画
ギルティギア
カイ=キスク



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Clayton chapman (SaishuuKessen) presently has 79,965 views for Guilty Gear Xrd across 19 videos, with the game making up 3 hours of published video on his channel. This is less than 0.74% of Guilty Gear Xrd video content that Clayton chapman (SaishuuKessen) has uploaded to YouTube.