L4D: Environment Creation Part 4 - SkyBox

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http://www.worldofleveldesign.com/categories/cat_left4dead_mapping.php

In the following workflow I continue to block out the entire level with my skybox texture and closing off the map in a vacuum.

Main thing to keep in mind here, is there should be no gaps anywhere in your map that allows to see into the black void outside the world.







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