π L4D2 Chapter Playthroughs | Dead Center Final Chapter: The Atrium Finale | RPG Classics π
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Dead Center is the first campaign in Left 4 Dead 2. It takes place in Savannah, Georgia, a city that has just been hit by the Infection.
"CEDA's not gonna save us. Any ideas?"
βNick
"Okay, So plan A is to find this car...Plan B is we stay in this mall and die."
βRochelle
The Atrium is the final chapter to the Dead Center campaign, serving as the campaign's finale. In gameplay terms, it is a derivative of Scavenge Mode requiring players to collect a set number of Gas Cans and refuel a stock car while under attack from Common and Special Infectedβincluding Tanks. It is possible for Tanks not to even spawn, if you fuel the car fast enough.
Finding Liberty Mall completely overrun and abandoned by CEDA, Ellis comes up with the idea of escaping in Jimmy Gibbs Junior's Stock Car, which fortuitously had been put on public display in the mall just before the Infection hit Savannah. Unfortunately for safety reasons, the car's gas tank is empty, and this requires the Survivors to dash around the zombie-infested mall atrium retrieving a requisite number of Gas Cans and pour them into the car's gas tank before the car can be started and rammed out of the mall's front doors.
The chapter opens with the Survivors entering the mall atrium and instantly gaining the sickening realization that, yet again, CEDA failed, and they must fall back on their own wits and resources in order to escape. Ellis' stock car escape plan is quickly conceptualized as they descend to ground level in an elevator and put into effect immediately thereafter. Gas Cans are distributed singly and in pairs in three zones in the mall atrium: the ground floor, up the stairs to the stock car's right-rear, and up the stairs to the car's right front quarter.
An ammo pile and four health packs are in plain sight on the counters of a central atrium service kiosk.
Common Infected spawn as a series of mini-hordes seemingly triggered by players entering a map hot spot. As a general rule, these are not particularly daunting on account of their small group sizes and the long distances they must cover in order to attack players (for example, they are nowhere near as numerous as their counterparts in Dark Carnival's The Barns gauntlet crescendo event). In the normal scheme of things, Tanks appear periodically in this finale and follow the usual choreography of appearing after a momentary lull in Common Infected activity. Special Infected do make a sporadic appearance, but again these are somewhat underrepresented.
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