L.A. Noire | open world | Adventure | Action | Shooter | PC game | mod play part 7

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L.A. Noire
Game:
L.A. Noire (2011)
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Let's Play
Duration: 4:11:46
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L.A. Noire
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L.A. Noire
LA-Noire-Box-Art.jpg
Developer(s) Team Bondi[a]
Publisher(s) Rockstar Games
Director(s) Brendan McNamara
Producer(s)
Naresh Hirani
Josh Needleman
Designer(s) Alex Carlyle
Programmer(s) Franta Fulin
Artist(s)
Chee Kin Chan
Ben Brudenell
Writer(s) Brendan McNamara
Composer(s)
Andrew Hale
Simon Hale
Platform(s)
PlayStation 3
Xbox 360
Microsoft Windows
Nintendo Switch
PlayStation 4
Xbox One
Release
17 May 2011
Genre(s) Action-adventure
Mode(s) Single-player
L.A. Noire is a neo-noir detective action-adventure video game developed by Team Bondi and published by Rockstar Games. It was released in May 2011 for PlayStation 3 and Xbox 360, in November 2011 for Microsoft Windows, and in November 2017 for Nintendo Switch, PlayStation 4 and Xbox One. Set within Los Angeles in 1947, the story follows Detective Cole Phelps's rise among the ranks of the Los Angeles Police Department (LAPD) as he solves a range of cases across five divisions. When he is tasked with investigating a morphine distribution ring that involves several of his former squadmates from World War II, Phelps finds both his personal and professional life falling into a turmoil, and reluctantly joins forces with his estranged former comrade, Jack Kelso. As the pair delve deeper into the case, they uncover a major conspiracy centering around the Suburban Redevelopment Fund program and several prominent figures in Los Angeles involved with it.

The game's open-world design lets players freely roam Los Angeles's open landscape, which can be navigated on foot or by vehicle. The story is divided into multiple "cases", during which players must investigate crime scenes for clues, follow up leads, and interrogate suspects; the player's success at these activities will impact how much of each case's story is revealed and their overall rating. Besides these activities, most cases incorporate shooting and chasing sequences. L.A. Noire also contains elements found in action-adventure games, such as side missions and a branching storyline. The game uses licensed music provided by an in-game radio, and features an original score.[3]

The development of L.A. Noire began in 2004, shortly after the founding of Team Bondi, and was shared between the multiple Rockstar studios around the world. The game was delayed numerous times through its seven-year development, which included a change of publisher and platforms. The working hours and managerial style of the studio was met with public complaints from staff members, and Team Bondi closed shortly after the game's initial release. The development team found influence from the plot and aesthetic elements of film noir—stylistic films made popular in the 1940s and 1950s that share similar visual styles and themes, including crime and moral ambiguity—along with drawing inspiration from real-life crimes of the time for its in-game cases.[4]

The game is notable for being the first to use the newly developed MotionScan technology developed by Depth Analysis. MotionScan uses 32 surrounding cameras to capture actors' facial expressions from every angle.[5][6] The technology is central to the game's interrogation mechanic, as the player is required to use the suspects' reactions to questioning to judge whether or not they are lying. Over twenty hours of voice work was recorded for the game.

Extensively marketed, L.A. Noire was the first video game to be shown at the Tribeca Film Festival,[7][8] and received widespread critical acclaim for its advances in storytelling, presentation, and facial animation technology. It had been reported to ship over[b] five million copies worldwide.[9][10] L.A. Noire: The VR Case Files, a subset of the game's cases for virtual reality supported through the HTC Vive, was released on 15 December 2017.[11]


Contents
1 Gameplay
2 Plot
3 Development
3.1 Music production
3.2 Additional content
4 Reception
4.1 Sales
5 Possible sequel
6 Notes
7 References
7.1 Bibliography
8 External links
Gameplay
L.A. Noire is an action-adventure neo-noir crime game played from a third-person perspective. The player completes cases—linear scenarios with set objectives—to progress through the story. The game also features a mode which allows the player to freely roam the open world and engage in optional activities.[12] The world features multiple landmarks, which are all based on real monuments from 1940s Los Angeles.

The game takes place in the city of Los Angeles, in the year 1947, with the player assuming the role of Los Angeles Police Department officer, and later detective, Cole Phelps.[13][14] The game starts with Phelps as a uniformed patrolman,[15] and follows his career as he advances through the police department bureaus (desks) of Traffic, Homicide, Vice and Arson. Each desk gives the player a new partner who will help Phelps in his investigation of a number of cases based on a




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