L.A.Machineguns (Sega Model 3) Tutorial : 2 wiimotes + 2 dolphin bars
L.A.Machineguns
L.A. Machineguns: Rage of the Machines is a 3D on-rails fixed-gun shooter developed by Sega's AM3 division and released by Sega for arcades (using their Sega Model 3 hardware) on December 1998.
It is the sequel to Gunblade NY: Special Air Assault Force
This video is intended to be a tutorial on how to play with 2 wiimotes for 2 players with a quick video overview.
I know this tutorial will help a lot of you who are wondering how to play it and also if this is working with the 2 mayflash dolphin bars setup i use for all my other games and emulators.
Because this emulator can handle rawinput, we don't need demulshooter to make 2 wiimotes working together! =)
Video options emlator: (you can change it in supermodel.ini)
XResolution =1920
YResolution =1080
FullScreen =1
WideScreen =0
requirements:
2 wiimotes
2 mayflash dolphin bars (mode 2) : wiimotes will be recognized as mices by windows.
autohotkeyscript (if you want to launch each railshooter game that I configured)
my emulator archive :
https://mega.nz/file/p09XRapa#nJAmis5zkfnpEdMpoO7ZYBpf9O0HllkXWQ8WE9F4b_I
1) sync wiimote1
2) sync wiimote2
3) launch one of the game (click on one ahk script)
The important point here is you must use rawinput value in controller setup.
You can change the buttons as you prefer in Supermodel.ini if they are not suit you as you want.
WARNING:
Depending on each one setup, MOUSE ID can be different from my setting.
if you can't move one or both ingame crossairs, you will have to find the correct ID of each of your wiimotes.
You can try :
MOUSE_
MOUSE1_
MOUSE2_
MOUSE_3
etc.......
I can't guess it for you, so don't ask me which is the correct MOUSE'Number' for your own setup.
Good games!
Ciao! see you in the next video!