LANK Challenge (Doom 64 Alpha)

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Published on ● Video Link: https://www.youtube.com/watch?v=TdMk_IYR6wU



Doom 64
Game:
Doom 64 (1997)
Duration: 27:49
215 views
0


Doom 64 Discord: https://discord.gg/Ktxz8nz
Doom 64 Alpha Playlist: https://www.youtube.com/playlist?list=PLB0oWkFBPhdoXaW9XpF_Ll5nHWuDsyVzs

@AGZenith challenged me to play the Doom 64 alpha with the "BLANK" textures, which in the alpha is labelled as "LANK" due to some limitation or bug! So the "BLANK" texture is effectively an invisible texture which the player can see through. Now you wont see the entire level as Doom 64 efficiently calculates which sectors it should render to optimize its speed on the N64. Interestingly, this "BLANK" texture, enabled by the N64 hardware, was an advancement over Doom 1 and Doom 2. It allows geometry to be rendered behind it, thus enabling the illusion of bridges in Doom 64.

Well using the alpha's "Features" menu, I was able to make most surfaces invisible with this "BLANK" texture. Thus only some textures and sprites are seen. There is a "hall of mirrors" effect going on as well, these are when the sky isn't being rendered. So you end up seeing the remnants of previously rendered frames. This effect is actually good at hiding gaps between polygons, however when you have no polygons being seen it's quite crazy. I found that I had to use the automap quite often just to find my direction. Having enemies on screen actually helped sometimes with navigation. But when it came to the crushers in the Terraformer, I had to use my guns to help me see through the first half. Going back they ended up killing me though! I would imagine a speed runner like @sirmigo9945 could use the automap for most of the game and make it through that way!







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