LAST DREAMER | Let's play Hollow Knight - #27

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Hollow Knight
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With the Monarch Wings, we go back to the City of Tears and make our way up to the last dreamer. With him absorbed we are technically able to finish the game.

Now that you are back on the streets of the City of Tears, head left and take the upper path into the next area. Now that you are back inside some of the more opulent areas of the City of Tears, take the first elevator up, then head left and stop when you reach the glass section of the floor.

Now that we have the Monarch Wings, we can reach a new area, so double-jump up to the ledge on the left and hop up through the ceiling, and into the next area.

Head right and hop up onto the central platform, kill the Winged Sentries, then wall-jump and dash to the top of the shaft and head left. Head through the exit on the left to find the area Bench, then return to this area and drop down, following the winding path and killing the various bugs in your way, then drop down into the small arena below.

Dispatch the Heavy Sentry and the Winged Sentry, then head right and hit the lever in the ceiling to unlock the gate in the bottom right corner of the screen.

Hop down and head through the newly opened gate and follow the path up. You’ll soon encounter a broken elevator, so continue along the path and wall-jump up the elevator shaft and land on the ledge to the left. Hit the lever to unlock a shortcut back to the area Bench, then continue right along the path and up into the next area.

Once there, follow the path on the first level all the way to the left and into the next screen, then hit the lever to unlock a shortcut between the Watcher’s Tower and Soul Sanctum.

Once you are back in the Watcher’s Spire, ascend the left side path and you’ll find an elevator. Take the elevator up, then follow the path left and into the next area.

Take the elevator in the next area to the top, then stop just after stepping off the elevator. Double-jump into the air and slash the weakened ceiling until you destroy it. Wall-jump up to the top and head right and you’ll find some rope holding up a ceiling fixture.

Destroy it and the fixture will crash to the ground, smashing the shell of one of the giant beetles in the next room, and making what happens next a little easier. Head back down and enter the arena to begin the fight with the Watcher Knights.

The Watcher Knights are a multi-enemy boss encounter at the top of the Watcher’s Spire in the City of Tears. To find the arena, head left from King’s Station, cross the residential area, then ascend the Watcher’s Spire, located in the center of the city.

During the encounter, the Knight will have to defeat six Watcher Knights (Five Watcher Knights if the player destroys the chandelier before entering the arena).

The fight will begin with one Watcher Knight, but at set intervals, or upon defeat of the current Watcher Knight, more will be possessed and awakened by the orange essence. Despite the large total number of Watcher Knights, the player will never have to fight more than two at a time.

Because the primary concern during this fight is the number of boss enemies you’ll need to fight, there are only three attacks the Watcher Knights will use, and each one is simple enough to deal with, in theory. Putting these strategies into practice may prove difficult, but with a little practice, the Watcher Knights will fall to your Nail.

The simplest attack the Watcher Knights will use only comes out if the boss ends an attack close to you. This double-slash attack is telegraphed well in advance, so simply dash away and cast Vengeful Spirit, or jump up and Nail Jump off the Watcher Knight’s shell.

The boss will also use a rolling spin attack which covers the length of the area. This attack is simple enough to jump over, and you can attack downward with the Nail as the Watcher Knight passes. If you find the timing of a downward slash difficult, jump over the Knight as they roll by, then dash to close the distance and slash until a new attack is initiated.

The final attack the Watcher Knights will use is a bouncing spin attack. This attack is extremely similar to the one used by Dung Defender, with one big difference; the Watcher Knights lose momentum after each bounce, meaning one large bounce, then one small bounce. Use this knowledge to your advantage and avoid trying to run under the second bounce.

LAST DREAMER | Let's play Hollow Knight - #27

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