Last Epoch Gameplay Walkthrough Tutorial Sentinel Build Apophis and Majasa Boss Fight ENG/ITA

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Last Epoch
Game:
Last Epoch (2024)
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Walkthrough
Duration: 11:01
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Last Epoch Gameplay Walkthrough Tutorial Sentinel Build Apophis and Majasa Boss Fight ENG/ITA

We cover a lot of ARPGs here on this site — probably our third-most commonly reviewed genre of game on Goonhammer after Warhammer 40K titles and third-person open world character action games, which makes sense, because this is a site where we love fiddly little stat changes when you switch different weapons out and where we love playing dress up with our character models. We’ve been in a holding pattern on that front for awhile; there’s only so many articles you can write about Path of Exile’s season mechanics, and both Path of Exile 2 and Diablo IV seem quite a ways off (though the latter did just drop a story trailer that for some reason sought to justify the ear-based PvP economy those games have). However, between sometime just after Christmas and now, I’ve put enough time into Eleventh Hour Games’s Last Epoch to feel comfortable giving it coverage in this space, especially following the large content patch that just dropped for it and tightens up the endgame.


An Acolyte and her 18 closest friends. You can get many more.
When The Last Epoch was originally marketed to me a year and a half ago on some messageboard or Twitter post that’s long since been lost to the ten years that have passed since, whoever was hawking it praised it as a “Path of Exile killer.” This is, thank god, incorrect. When we’re talking about ARPGs, we’re talking about infinite skinner boxes that have the capacity to claim entire years of peoples’ lives. Path of Exile is literally how some people have spent their twenties. Just that one game! Some of them have monetized it into streaming, but others just have thousands — or tens of thousands — of hours on a treadmill whose main output is community clout, respect, some really cool cosmetics, and the deeply-satisfying feeling of a character properly optimized (before your eternal foes, the game’s developers, decide to nerf it into oblivion in the next patch). For addictive personalities — and one doesn’t have to have a particularly addictive personality to lose oneself in numbers going up for a couple weeks — the world doesn’t need another Path of Exile. It just needs more ARPGs worth sinking, say, 300 hours into.

I’m about a third of the way there since Christmas, having seen all the story content with each of the five playable character classes and scratched the surface of the procedurally-generated endgame content. At launch, Last Epoch had four character classes, rather wisely choosing the more beloved archetypes from genre progenitor Diablo II and going from there: the Mage (self-explanatory), the Acolyte (Necromancer), the Primalist (Druid), and the Sentinel (Paladin). Eventually they’d add the Rogue (Assassin) later on in Early Access. Each of those classes has three mastery classes — though not all of these are in the game yet for every class — which generally specialize the character into a summoner or an alpha striking tank or a trap-layer, so on and so forth. It’s a rather standard design conceit by now, and the story elements of the game, which involve time-travelling through the apocalypse of a doomed peninsula (which might be the whole of its fantasy world) are…skippable. That’s fine. Not even Path of Exile has a story that stands up to much scrutiny; ARPGs get by on aesthetics and vibes, not plot complexity or moving characterization. After all it’s kind of difficult to get that stuff in the game when your only means of interacting with the world is slaughtering everything on a given map. In this respect, Last Epoch is perfectly acceptable even if the time travel stuff is mainly an excuse to serve you slightly different versions of the same maps (hardly a new trick in the ARPG tradition). The vibes though? Very cool. Solid skeletons, lots of creepy-crawlies — its even got dinosaurs with birdlike features! They’re great, and they feature into the Primalist summon tree with the raptor. Check out this death chicken hanging out with the rest of the boys.


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