Last Ninja 3 - Commodore 64 - longplay
In a retrospective interview in 2005, System 3's Mark Cale felt that the game was "by no means the best entry in the series", blaming the breakup of the original Last Ninja series team, stating that "when working with such talented people as John Twiddy and Hugh Riley, there was always a certain amount of magic and things just flowed. With some other developers, they were always trying to escape the nemesis of the past. I think the programmers on Ninja 3 were always trying to outdo John Twiddy, rather than make a great game. It wasn’t as good as it should have been".
Minotaurus985 strikes back with an impressive longplay! he knows very well the whole Last Ninja saga!
"The fights in Last Ninja 3 are "mandatory" to increase the level of bushido represented by the dragon in the bottom part of the screen; the higher your bushido is the stronger you are against the various bosses at the end of the level (but above all it's very useful for the final boss fight)."
"I still liked it despite it has many development holes (very visible if you have played other versions of the game)."
Many many many thanks to Minotaurus985 for playing the whole game, as part of the videogame endings database, whose goal is to catalogue and create the world's largest archive of videogame endings! (what an humble and not ambitious project :D)