LawBreakers - Extended Trailer

LawBreakers - Extended Trailer

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Published on ● Video Link: https://www.youtube.com/watch?v=KPGs8iQkmbw



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Duration: 18:58
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LawBreakers is a defunct first-person shooter video game developed by Boss Key Productions and published by Nexon. It was released worldwide on August 8, 2017 for Microsoft Windows and PlayStation 4. Physical copies were distributed by Limited Run Games. LawBreakers attempted to expand on the traditional FPS approach by introducing low gravity gameplay and followed the character selection mechanics that are popular in other objective based FPS games.

Despite positive critical reception, LawBreakers sold poorly, leading to the game's servers being shut off on September 14, 2018.

Gameplay
Two teams of five players must work together to complete the objective of the match, with one side playing as "Law" and the other side playing as the "Breakers." Though teams may not play as characters from the opposite side, the chosen Roles have the same equipment and play-style regardless of team. The gameplay modes include the following:

Overcharge
A modified capture-the-flag mode with one flag planted in the middle of the map in the form of a battery. Teams must race to grab the battery and then take it back to their base, where it must be defended until it reaches 100%, and then a further 20 seconds, to earn a point. However, the battery keeps its charge even if it is stolen, so one team could charge the battery to 99% complete, then the enemy could steal it and take the point after successfully defending the battery at 100% charge. The first team to score three points is the winner.

Uplink
Similar to Overcharge, except the battery is replaced with a satellite dish. The upload percentage is not linked to the dish itself, but to the team's progress in defending the uplink.

Turf War
There are three capture points spread out between each team's side and the center of the map. Each team must clear and hold as many points as possible until the maximum score is reached. Once all three points on a map have been locked down, the number of points captured by each team is added to their total, and the capture points reset to neutral control after 10 seconds. The first team to reach 16 points wins the match. If both teams are tied going into the last round, then an "Overtime" round will occur where the first team to capture two of the three points wins the match.

Blitzball
Both teams must race to acquire the "EURO ball" in the center of the map. Once a character controls the ball, they must run with it to a goal located in the enemy base to score a point while a 30-second "shot clock" ticks down. If the ball-carrier is holding the ball when the shot clock expires, then the ball explodes and takes the carrier with it, before resetting in the center of the stage. If the ball-carrier is killed before scoring, the ball is dropped and can be picked up by anyone. If the enemy team kills the original ball-carrier and picks it up, the shot clock resets. If the ball falls off the stage or is not picked up by anyone when the shot clock expires, the ball will reset to the center of the stage. The first team to reach 5 points, or the most points after 15 minutes, wins the match.

Occupy
One circular capture point is placed at the center of the map. Upon activation, one team must race to hold the point and completely clear the enemy team off of the point in order to earn points for their team. Every 45 seconds, the capture point will rotate to a different spot on the map and re-activate after a 10-second break. Whichever team has accumulated 200 points, or the most total points in 15 minutes, wins the match.

Team Deathmatch
Each team is tasked with killing as many opponents as they can. The team that reaches the maximum amount of combined kills or the most after the allotted time has passed is declared the winner.

Roles
Though two factions have separate characters for each Role in the game, the equipment and abilities of each Role remain the same regardless of factional character. As of "Patch 2.0", teams are only able to choose a maximum of two of the same Role per team (and are not allowed to double any Role in the "Boss Leagues" competitive mode). In addition, all Roles are capable of slowly regenerating health after spending 5 seconds outside of combat.