LBP2: Simulated Randomness, Memory Storage
Time-Based Randomness:
This is just like the story mode level "Block Drop" but with working simulated randomness (LBP's randomness generators always produce the same sequences of outputs/selections). These objects switch between 4 possible states. They switch every .025 seconds.
Button Sequence Memory:
This controlinator records 50 button presses and the amount of time between each one (fractions of a second or several hours). This is just a small demonstration; only 10% of the allowed memory per level is used. I plan on building a robot that can record hundreds of button presses and mimic a player's actions.
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