Learning LimboAi Together for my indie game - Metroidvania Devlog
Alright, fellow devs, grab a coffee (or energy drink) because today, we're diving headfirst into LimboAI for our Metroidvania project, Droian! Watch as I fumble through plugin updates, behavior trees, and animation setups in Godot, while giving a shoutout to the genius behind LimboAI. Will it all work in the end? Tune in for the chaos and occasional success—let’s figure out this AI thing together.
✨ Timestamps:
00:00. - WISHLIST DROIAN ON STEAM
00:43 - Intro
01:23 - Segway
01:26 - Into LimboAI
01:52 - Shoutout to the creator of LimboAI
02:00 - Updating plugins on Godot
04:00 - Looking into documentation
04:20 - Looking at the showcase for LimboAI
06:00 - Looking into the character code
07:00 - Setting up colliders and animation
07:20 - Creating the behavior trees
08:50 - Making another animation for idle
10:00 - Back to behavior tree for AI
11:50 - It worked!
13:40 - Outro
Wishlist Droian on Steam:https://store.steampowered.com/app/3256060/Droian/.
👀 Catch us live every Friday on Twitch:https://www.twitch.tv/untitledgamestudios
🎮 Check out our YouTube Channel: @untitledgamestudios
💻 Visit our official website:https://ugs.pt/t
Learn more about Godot:https://godotengine.org/g
Learn more about LimboAI:https://github.com/limbonaut/limboaii
#GameDev #Godot4 #devlog