How to make super spooky Enemies on Aseprite | Indie Game Metroidvania Devlog
Ever wondered how to make enemies that’ll haunt your players' dreams? Welcome to today’s devlog, where we dive into making some seriously spooky pixel art enemies on Aseprite.
Yeah, we’re talking health stations that might just be out to get you. Whether you’re here to learn or just laugh at us panicking over pixels, we’ve got it all—from jazz-inspired bosses to "happy accidents" (RIP deleted files). Plus, there’s a cow situation… don’t ask, just watch.
So, if you're into pixel art, horror vibes, or just making your game’s players slightly paranoid, stick around and wishlist Droian on Steam.
Wishlist Droian: https://store.steampowered.com/app/3256060/Droian/
✨ Follow along:
Get inspired: Enemy types and weird ideas incoming.
Spooky upgrades: Mimic enemies, jazz vibes, and a disco of doom.
Animations galore: Cows, more cows, and the final polish—cow-powered.
✨ Timestamps:
00:00. - Hello there Indie devs!
00:25 - Intro
00:36 - What are we doing today? Pixel art!
00:52 - WISHLIST DROIAN ON STEAM!
01:20 - All the Enemy types we currently have
01:32 - But he wants MORE! MORE ENEMIES!
02:11 - Cut-away
02:22 - A Mimick health station enemy?
06:24 - A Metroidvania but Jazz?!??!
07:00 - Adding a bop to the enemy
08:58 - Miranda?????
09:18 - That will do, donkey
09:33 - And he deleted something but it's okay
10:30 - Healing the world with comedy
11:30 - A health disco
12:20 - Saving, exporting and jump scares
17:30 - Pixelart and no panicking
24:19 - Rechecking animation
36:00 - On to making another cow
01:00:00 - New Cow animations
01:11:00 - The three types of cow
01:16:40 - Polishing Animation
01:21:40 - Small fixes to other enemy animations
01:35:30 - Final fixes and Outro
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#GameDev #pixelart #animation