Learning the Lead | Way of the Hunter #6
We return to our duck hunting adventure this weekend in Way of the Hunter with learning the leading distance for our feathered quarry. The ducks seem to stick around the same areas so it makes trying to take them down for this next objective easier as long as you know how to duck hunt. I, as noted, do not. So it'll take some mistakes and errors before picking up the ways of waterfowling. But when the gears click in place they mesh so well that even I am surprised how well things can turn out. Though it's probably more of a lucky fluke than intended skill for when it does go all go correctly.
Changes for recording performance increase;
1. Used NVIDIA Control Panel to limit game to 60 FPS.
2. Added following lines to this file; Drive:\Users\username\AppData\Local\WayOfTheHunter\Saved\Config\WindowsNoEditor/Engine.ini
[SystemSettings]
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.ToneMapper.Sharpen=1
r.DepthOfFieldQuality=0
Way of the Hunter is developed Nine Rock Games and published by THQ Nordic;
https://store.steampowered.com/app/1288320/Way_of_the_Hunter/
https://store.steampowered.com/publisher/THQNordic
Intro and Outro Footage;
Captured In-game from theHunter: Classic
theHunter; Classic is developed and published by Expansive World and Avalanche Studios;
https://store.steampowered.com/app/253710/theHunter_Classic/
https://avalanchestudios.com/
Outro music;
Elegy by Asher Fulero;
https://www.youtube.com/watch?v=k7j01iEuODI
#wayofthehunter #thesurvivalvis #huntinggames
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