Left 4 Dead 2 SDK Mapping Course: Hammer Editor UI & First Room (EP.2)
In this first episode, we cover the essential setup for creating custom maps in Left 4 Dead 2 using the Source SDK. You'll learn how to install the Left 4 Dead 2 Authoring Tools via Steam and establish a structured folder system to organize your mapping projects effectively.
Topics Covered:
✅ Learned basics of Hammer World Editor UI.
✅ Created a simple indoor room using basic brush geometry tools.
✅ Applied textures to walls, floors, and ceilings to define the environment visually.
✅ Inserted light entities to illuminate the space and simulate real lighting.
✅ Added static props, like a table and character model, to give life to the scene.
✅ Placed and rotated a pump shotgun, aligning it naturally with the environment.
✅ Duplicated brushes and built a hallway + second room, expanding the playable area.
✅ Set up a player spawn point with info_player_start.
✅ Compiled the level and launched it successfully in the game engine.
✅ Learned how to enable developer console for future testings.
Usefhttps://store.steampowered.com/app/550/Left_4_Dead_2//https://developer.valvesoftware.com/wiki/Left_4_Dead/Authoring_Toolsehttps://developer.valvesoftware.com/wiki/L4D_Level_Design/Your_First_L4D_Levele.com/w...
Voice:
11Labs Jessa AI Voice
Tags: #L4D2Mapping #SourceSDK #HammerEditor #Left4Dead2 #LevelDesign #GameDevelopment #Modding #CustomMaps #MappingTutorial #Left4Life
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