Legend Crow - Post SFR Changes - [Infinity]

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Published on ● Video Link: https://www.youtube.com/watch?v=weujymNPpGY



Final Fantasy XIV: Online
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Duration: 10:17
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This one is a little bit different from my other crow videos. With the SFR changes in place, the fight is going to feel faster and potentially more chaotic. As a healer, this means you will need to make better and quicker judgement calls in order for your party to survive. Like my other videos, I will list off some things i've personally noticed and any tips I may have for being a healer for this fight. I'll mostly focus on what the SFR changes changed for the fight.

- Phase 1: There's barely any difference for phase 1 besides it being much faster than it was before. Feel a bit more free to use Turn Undead on the group compared to waiting as a last resort.

- Revive: Using Revive effectively is a bit tricky now. This one requires you to gauge how long you THINK the fight is going to last, and how close you think you can get your cool down off before the fight ends. I USED to use Revive right before we hit 80%, 50%, and 20%. However, since the fight takes about half that time now, I've started using it around 92%-90% in order to have another Revive available around the 20% mark or lower. In my case, it does mean that our group goes without a revive up at the 50% mark. Again, it's up to you to know how hard your group is dpsing. The harder they hit, the earlier it's better to use so that you can have a revive later, for emergency purposes.
(as an example: 8:35 you can see that I went for the revive first before going for the tornado because the hp was dropping to fast to trigger the 20% cage. This was the difference between MasterFuzzy being dead and being able to survive the wipe (8:53))

- No Chronos: If you relied on having a chrono in your party, you'll have to break that habit. You'll almost never see a chrono in your party and even if you do, pass does not reduce cd times as much as it used to. This now means you have to rely on your regular heals more than being able to have Mass Heal or any other aoe heals like Kabba's Tree at the ready almost every time. Savinose sets like Bendrinti helps with healing since it's like using smaller mass heals and a lot of times in this fight your party is clumped together.

- More Damage: This goes without saying. You're going to notice transitions a lot faster. You may have times where you see adds into link into cage or any combination of that. Worse yet is seeing multiple tornadoes without a solution (more on that in a bit). Add phases is generally safer to take care of the orbs before the pools cause the fight to get messier. Links are easy enough. Cage is the same.

- Tornadoes: This is a big one that usually leads to success or fail. Before they were easier to handle because the fight was slower and your chrono had pass at the ready to reduce the 50 second cd for Dispel. NOW, you generally have none of that to rely on. There will be times where you see multiple tornadoes (especially from 15% to 8%). If your party has enough damage to burn the last 10% or so, the 8% tornado is probably NOT as important as the rest. I have found the 25% and 15% one more critical. The 25% tornado is very close to the last cage phase and normally you go out to hunt tornadoes to dispel, but casting revive is also important to do while you team is continuously doing dps. It's also very possible you are the one who gets caged before you are able to dispel the tornado if you don't get to it fast enough (it is usually the one who's been moving the most who gets caged). As for the 15% tornado, this is also the time when adds spawn and also the time that you may not have dispel up if you used it for the 25% 'nado. Tanking a tornado for 4 or 6 hits (I forget which it was) is the alternate way to dispel it. However I have noticed that Magic Shield blocks the hits needed to dispel and often leads to you sitting on it for many more hits than needed. If you're a cloth user and don't use magic shield, you'll probably have a much easier time dispelling by tanking. If you're a plate user like myself, you will have a harder time. Having another party member that can dispel magic circles, like a Lancer with Jousting, will make your life easier.







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