Legend of Grimrock 2 - Speedrun - Normal Ending (51:51)
Any% Normal Ending
-Shipwreck Beach : Had to fight a Turtle before picking the Throwing Knives, there was a second Turtle before the Viper Roots.
-Keelbreach Bog : I didn't get the Skullcleave which lost a bunch of time throughout the early game stage, got blocked by Giant Toad but didn't cost too much time, I fought a Herder to prevent getting blocked later and the second Herder wasted a bit of time, very quick door opening.
-Ruins of Desarune : I saw the second Fjeld Warg group so I had to kill one, not sure why I used Shock on the Viper Root, got blocked by Summon Stone so I slept to try and pass by, had to fight three Twigroots in the Cemetery, wasted food but didn't end up being an issue, fought the last Twigroot before exiting Cemetery, took a small detour before Stormseed Orb, fight with Ice Guardian was a bit messy but decent, first time I saw Mummy groups press the pressure plate but I didn't want to get screw if they moved, backed up in the 2nd Ice Guardian and got hit for no reason, I decided to fight the second Slime but didn't get enough exp to level up Invisibility so I had to fight a 3rd Slime and a 4th one before the two Healing Potions.
-Hamlet of Stormbreach : Had to fight a Ratling before the boss room, incredible pattern grabbing the two Brass Keys, lost at least 5 sec from Forest Ogre not moving out of the way, had to fight a Ratling group, had to fight 5 Turtles after getting out of the Sewers, unfortunately did not get the Jeweled Scepter and Crystal of Protection.
-Crystal Mine : A Giant Spider blocked me and I lost about 5 sec, had some issue removing the Scroll from the pressure plate, saved about 15 sec getting the 2nd Mine Key, Wizard was hurt so I could not regen Energy and I had to use a Healing Potion to sleep, another Giant Spider block but a bit faster this time, wasn't able to save one cycle in the spectral orb room, a third Giant Spider blocking me in the corridor but since there was so many in the same room I figured the corridor was safe.
-Twigroot Tunnels : Had to fight a single Fjeld Warg before entering the Tunnels, had to fight both Skeleton group and Skeleton Archer before the moving block, had to fight three Twigroots after the Essence of Fire.
-Wormbound Catacombs : Was lucky enough to not get paralyzed too much fighting Xelnoids, Wizard did so much damage to Xarant! Zombie pit was very quick since I was able to reach the portal right away, had a Xelnoid blocking me in the 1st Skull Key portal, lost a lot of time because of the Skeleton Archer group (maybe try to use Invisibility next time?), messed up the spectral orb room twice, pretty decent spike trap room pattern.
-End : Forgot to cast Invisibility but luckily didn't matter, got blocked by Air Elemental, first try in the cursed portal room, had to fight both Xelnoids and Eyctopus in the spectral orb room, fell down after pressing the 2nd button and lost about 12 sec, was caught between two Giant Spider and got hit by 2 Fire Elemental before the Crystal of Life.
-Boss Fight : Very high damage from Wizard using Lightning Bombs, the boss charged three times, I was extremely surprised I pull off a one cycle at the last second.
Overall : Super happy to improve on this run once again! I wasn't sure I could improve entering the Crystal Mine but I was hoping to get better rng than my PB. I had weird issues casting Invisibility for some reason, probably lost close to 10 sec throughout the run. I might try to lower this time once more but it's getting hard to beat this!
Here are some stats from the past videos, drops from Skeleton weapon and Mimics (also gives an idea of how many runs get past Hamlet of Stormbreach..)
Skullcleave = 8 / 19
Lightning bombs = 12 / 18
Battleaxe = 17 / 17
Jeweled Scepter = 4 / 9
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