Legend of Zelda BOTW - Cemu 1.23.0 Emulator - RTX 3060 Ti - Vulkan 1080p ( Breath of The Wild )
CPU: AMD Ryzen 7 5800X 8 Core Processor 3.80 GHz 7nm
GPU: NVIDIA GeForce RTX 3060 Ti 8GB 8nm
MBO: ASRock B550M Steel Legend (AM4)
RAM: G.SKILL Ripjaws 2x16 GB 3600 MHz CL16
SSD: Samsung 970 EVO 500GB NVMe M.2
SSD: Samsung 970 EVO 2TB NVMe M.2
PSU: Corsair TX550M 80 + GOLD 550W
CPU Cooler: Noctua NH-U12S
CASE: Lian Li LANCOOL II Mesh RGB
OS: Windows 10 Pro 64-Bit
Emulator: Cemu 1.23.0
Game: The Legend of Zelda: Breath of the Wild
Console: Nintendo Wii U
Update: v208
DLC: v80
YouTube problem: you can watch this video only in 1080p, new video soon!
GRAPHIC PACKS:
Graphics:
- Aspect Ratio 16:9 (Default)
- Resolution 3840x2160 for 4K
- Anti-Aliasing NVIDIA FXAA
- Shadows High (200%)
Enchancements:
- Clarity Serfrost's Preset (Recommended)
- Depth of Field Enabled
- Enhanced Reflections
- Anisotropic Filtering Extreme (16x)
Mods:
- Camera Sensitivity:
- Camera Sensitivity 1.4x (Recommended)
- Additional Movement Sensitivity 1.15x (Recommended)
- Additional Vertical Movement Sensitivity 1x (Default)
- Draw Distance:
- NPC, Enemies And Other Entities: Extreme (2x)
- Trees, Bushes, Landscape And Other Objects: Ultra (1.5)
- Texture Distance Detail (LOD): Much higher (-3)
- Extended Memory
- FPS + + for 60 FPS
Workarounds:
- Grass Swaying (Vulkan)
CEMU SETTINGS:
- Debug: MM Timer Accuracy: 1ms, Use Cemuhook H264
- General: Discord Presence: Disable
- Graphics: Vulkan, VSync ON, Upscale filter: Bilinear, Precompiled shaders: Enable
- Audio: XAudio2
GAME PROFILE:
CPU:
- Mode: Multi-core recompiler
- Thread quantum: 100000
DOWNLOAD LINKS:
- Cemu Emulator: https://cemu.info/
- Cemuhook: https://cemuhook.sshnuke.net/
- MSI Afterburner: https://www.msi.com/Landing/afterburner
The Legend of Zelda: Breath of the Wild Wikipedia:
https://wiki.cemu.info/wiki/The_Legend_of_Zelda:_Breath_of_the_Wild
Recorded with NVIDIA ShadowPlay
Exported with Adobe Premiere Pro
Benchmark with MSI Afterburner
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