Legends of Amberland: The Forgotten Crown [10F] The Remembered Crown

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Published on ● Video Link: https://www.youtube.com/watch?v=wL7k7dfGUsE



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Well, that was a bit of an anti-climactic final dungeon, not that I'm complaining that the dev didn't make it a slog.

Legends of Amberland was fine. The kind of clunky map made exploration more of a chore than fun, and in dungeons it was even worse with the very restrictive automapping. Dungeons were often filled with repetitive encounters, and by the halfway point, I no longer needed to bother with strategy (which, admittedly, was for the best for my enjoyment). The loot wasn't particularly interesting, and it felt like I kept finding the same thing over and over again, and that was without even buying anything from a store.

Some classes felt useless, especially my ranger who ended up just being a far worse wizard. I'm not sure if he had utility, but I didn't see it.

I found out after playing that there are difficulty settings I missed by picking quick start, which I have to assume drops you in at the normal setting. I doubt I would've enjoyed it more at a higher or lower challenge (given the amount of repeated encounters and that you can just cheese dungeons by entering and leaving), so the balance felt good to me for the game that it was.

Yet, somehow, I found Amberland compelling. I kept coming back to it, and ended up finishing it in just around a day. Despite the frustrations I had, it was nice to just blast through some dungeons.







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Legends of Amberland: The Forgotten Crown