legends of runeterra stuff | beta | possible exploit
you can forfeit immediately to rack up experience for vault/region unlocks.
Legends of Runeterra is a free-to-play digital collectible card game developed and published by Riot Games. It released on April 29, 2020 for Microsoft Windows, Android, and iOS.[3] The game was released in open beta for Microsoft Windows on January 24, 2020. It exists in the same universe as League of Legends, a multiplayer online battle arena game by Riot Games.
Legends of Runeterra is played 1v1. Each player begins the match with a hand of four playing cards randomly selected from their card deck, a 20-health-point nexus, and zero mana. Before the match begins, each player also has the option to trade out any of the first four cards they drew for random different ones from their deck.
After this pre-game phase concludes, both players receive a mana gem, one player receives the attack token, and the other receives the defense token. Only the player with the attack token may attack during this round. After each round, the tokens switch between players, and each player draws a random card from their deck. As the number of rounds increases, so too does the number of mana gems each player receives, up to a maximum of 10. At the end of each round, any unused mana becomes spell mana, up to a maximum of three. This mana can only be used to cast spell cards.
To play cards, players must spend mana gems. Once played, unit cards (Champions and Followers) may be placed forward once more to either attack or defend with. When attacking, if no opposing card blocks, the card will hit the enemy player's nexus, dealing damage equal to its power stat. If the attacking card is defended against a blocking card, the two cards will clash, dealing their respective damage amounts to one another. Each card also has a health stat. If the damage received is greater than or equal to the health stat of the card, it is destroyed. Striking an enemy nexus with a card deals no damage to the attacking card. The objective of the game is to bring the opponent's nexus to zero health points.
Legends of Runeterra offers a variety of cards to allow each player to play games in their own unique way. A deck of cards must consist of exactly 40 cards, in which no more than 3 copies of each cards may be added. Additionally, a player can't add more than 6 Champion cards total in a deck. There are three types of cards: Champions, Followers, and Spells.
Champion and Follower are lumped together as "units", cards which stay on the field and battle for the players. Champions are generally the most powerful cards in the game, and each has a unique criterion that, once met, will level-up the card to a more powerful version. Followers are normal units that have all the basic functions of a unit card, but do not level-up. Spells are single-use cards that cause special effects when played, and then disappear. Spell cards come in three different "spell speed"; Slow, Fast and Burst. Slow spells can only be cast on an open game state, and can't be used in response to an opponent's move. Fast Spells can also be used in response to a Slow or other Fast spells. Burst Spells on the other hand, can also be used in response to Slow, Fast and other Burst Spells. Additionally, Burst Spells don't consume actions, so multiple Burst Spells can be used in a row, during a single chain.
All cards in the game come with a mana cost. The player must spend the amount of mana listed on the card in order to play the card. The maximum amount of mana a player can start the round with is 10 (13, if including the maximum 3 of stored spell mana). All unit cards in the game have their own Power and Health stats. Power is used to determine the amount of damage dealt to the enemy Nexus or blocking units. When a unit's Health reaches 0, it is destroyed and can no longer be used unless it is revived or recovered by an effect.
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